My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Battle Ram Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Battle Ram
Zap
Goblins Battle Ram Inferno Tower
Barbarian Barrel
Goblins Valkyrie Battle Ram Inferno Tower Executioner Electro Wizard
The Log
Goblins Battle Ram
Earthquake
Inferno Tower
Arrows
Goblins
Royal Delivery
Goblins Valkyrie Battle Ram Executioner Electro Wizard
Fireball
Battle Ram Inferno Tower Executioner Electro Wizard
Poison
Inferno Tower Executioner Electro Wizard
Lightning
Ice Golem Valkyrie Battle Ram Inferno Tower Executioner Electro Wizard
Rocket
Valkyrie Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Valkyrie Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Battle Ram Inferno Tower Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Golem Valkyrie Battle Ram Electro Wizard Inferno Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Ice Golem Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Ice Golem Valkyrie Battle Ram
Zap
Battle Ram Electro Wizard Goblins Ice Golem Valkyrie Executioner
Ice Golem
Battle Ram Goblins Zap Executioner Electro Wizard
Valkyrie
Goblins Zap Battle Ram Executioner Electro Wizard
Battle Ram
Zap Ice Golem Goblins Valkyrie Electro Wizard
Inferno Tower
Executioner
Zap Ice Golem Valkyrie
Electro Wizard
Zap Ice Golem Valkyrie Battle Ram

Defense Synergies 3 13

Goblins
Zap Ice Golem Inferno Tower Electro Wizard
Zap
Electro Wizard Goblins Ice Golem Valkyrie Inferno Tower Executioner
Ice Golem
Inferno Tower Goblins Zap Executioner Electro Wizard
Valkyrie
Zap Inferno Tower Executioner Electro Wizard
Battle Ram
Inferno Tower
Ice Golem Electro Wizard Goblins Zap Valkyrie
Executioner
Zap Ice Golem Valkyrie
Electro Wizard
Zap Inferno Tower Goblins Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Valkyrie Inferno Tower Executioner Electro Wizard
Inferno Tower Goblins Zap Valkyrie Executioner Electro Wizard
Inferno Tower Goblins Valkyrie Executioner Electro Wizard
Inferno Tower Goblins Valkyrie Electro Wizard
Valkyrie
Goblins Zap Valkyrie Executioner Electro Wizard
Inferno Tower Electro Wizard Zap Executioner
Zap Ice Golem Valkyrie Inferno Tower Electro Wizard
Inferno Tower Goblins
Goblins Ice Golem Valkyrie Inferno Tower Electro Wizard
Goblins Valkyrie Executioner Electro Wizard Zap Ice Golem
Inferno Tower Executioner Zap Electro Wizard
Inferno Tower Zap Valkyrie Electro Wizard
Valkyrie Executioner Goblins Zap Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Zap Electro Wizard
Goblins Valkyrie Inferno Tower Executioner Electro Wizard
Goblins Zap Valkyrie Executioner Electro Wizard
Zap Valkyrie Executioner Ice Golem Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Goblins Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Ice Golem Inferno Tower Electro Wizard
Electro Wizard Zap Ice Golem Valkyrie Executioner
Goblins Zap Ice Golem Valkyrie Inferno Tower Electro Wizard
Valkyrie Zap Ice Golem Inferno Tower Electro Wizard
Inferno Tower Valkyrie Executioner
Executioner Zap Ice Golem Electro Wizard
Goblins Ice Golem Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Zap Electro Wizard Goblins Ice Golem Valkyrie Inferno Tower
Inferno Tower
Valkyrie Inferno Tower
Zap Valkyrie Electro Wizard
Ice Golem Valkyrie Inferno Tower Executioner
Valkyrie Executioner
Inferno Tower Electro Wizard Goblins Zap Ice Golem Valkyrie Executioner
Valkyrie Executioner Zap Ice Golem Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie
Zap Executioner Electro Wizard
Ice Golem Valkyrie
Executioner Zap Valkyrie
Executioner Zap Ice Golem
Executioner
Zap Ice Golem Executioner
Zap
Goblins Electro Wizard
Zap Valkyrie Electro Wizard
Zap Executioner
Ice Golem Executioner
Zap Ice Golem
Zap Executioner
Executioner
Zap Executioner Electro Wizard
Zap Valkyrie
Zap
Zap Ice Golem Valkyrie Executioner
Zap Executioner Electro Wizard
Zap
Zap
Zap Ice Golem Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Executioner Electro Wizard
Valkyrie Executioner Electro Wizard
Zap Ice Golem Executioner
Zap
Executioner
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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