My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Prince
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Prince Electro Wizard
Fireball
Elite Barbarians Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Prince Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mini P.E.K.K.A Valkyrie Electro Wizard Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Prince
Elite Barbarians
Arrows Valkyrie Rage Wizard
Mini P.E.K.K.A
Arrows Valkyrie Wizard Rage Electro Wizard
Valkyrie
Elite Barbarians Prince Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Rage Prince
Rage
Elite Barbarians Mini P.E.K.K.A Wizard Prince Electro Wizard
Prince
Valkyrie Arrows Wizard Rage Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Rage Prince

Defense Synergies 2 13

Arrows
Mini P.E.K.K.A Valkyrie Prince
Elite Barbarians
Valkyrie Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Elite Barbarians Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Mini P.E.K.K.A Wizard Prince Electro Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Rage
Prince
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Prince Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Valkyrie Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Electro Wizard
Electro Wizard Arrows Wizard
Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Arrows Wizard
Arrows Wizard Electro Wizard
Mini P.E.K.K.A Prince Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Arrows Mini P.E.K.K.A Prince Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Wizard Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Arrows Elite Barbarians Valkyrie Wizard Prince Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Elite Barbarians Prince Electro Wizard
Valkyrie Wizard Arrows Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Elite Barbarians Prince Electro Wizard
Electro Wizard Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Prince
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Prince Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Arrows Wizard Electro Wizard
Mini P.E.K.K.A Prince Elite Barbarians Valkyrie Electro Wizard
Mini P.E.K.K.A Elite Barbarians Valkyrie Prince
Electro Wizard Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Arrows Elite Barbarians Valkyrie Prince Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Electro Wizard Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Arrows Valkyrie Wizard Prince Electro Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians Prince
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince Electro Wizard
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard Prince
Arrows
Elite Barbarians Arrows Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians Mini P.E.K.K.A
Arrows Wizard
Arrows Electro Wizard
Prince
Arrows Wizard
Electro Wizard Prince
Arrows Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard Prince Electro Wizard
Arrows Wizard
Arrows
Elite Barbarians Prince
Elite Barbarians Electro Wizard
Electro Wizard
Prince Electro Wizard

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