My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Valkyrie Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Elite Barbarians Hog Rider Wizard
Poison
Wizard
Lightning
Knight Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Knight Fireball Valkyrie Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Knight Fireball

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Knight Elite Barbarians
Knight
Hog Rider Fire Spirit Elite Barbarians Fireball Wizard
Elite Barbarians
Valkyrie Rage Fire Spirit Knight Fireball Hog Rider Wizard
Fireball
Hog Rider Knight Elite Barbarians
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Wizard
Hog Rider
Fire Spirit Knight Fireball Valkyrie Rage Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Valkyrie Hog Rider Rage
Rage
Elite Barbarians Hog Rider Wizard

Defense Synergies 2 6

Fire Spirit
Knight Valkyrie
Knight
Fire Spirit Fireball Wizard
Elite Barbarians
Valkyrie Wizard
Fireball
Knight Valkyrie
Valkyrie
Elite Barbarians Fire Spirit Fireball Wizard
Hog Rider
Wizard
Knight Elite Barbarians Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard
Elite Barbarians Knight Valkyrie
Fire Spirit Knight Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fire Spirit Fireball Wizard
Fireball Valkyrie
Elite Barbarians
Knight Elite Barbarians Fire Spirit Valkyrie
Valkyrie Knight Fireball Wizard
Fireball Wizard
Fire Spirit Knight Elite Barbarians Fireball Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard
Elite Barbarians Knight
Elite Barbarians Fireball
Wizard Knight Elite Barbarians Fireball Valkyrie
Fire Spirit Fireball Knight Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Fire Spirit Knight Fireball
Elite Barbarians
Valkyrie Wizard Fire Spirit Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Fireball
Fireball Knight Elite Barbarians Valkyrie Wizard
Knight Elite Barbarians Valkyrie
Valkyrie Knight Elite Barbarians Fireball
Knight Elite Barbarians Valkyrie
Fire Spirit Fireball Wizard
Knight Elite Barbarians Fireball Valkyrie
Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Fireball Valkyrie
Knight Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie
Elite Barbarians Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Elite Barbarians Knight Fireball Valkyrie
Valkyrie Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Elite Barbarians Fireball
Knight Fireball Valkyrie Wizard
Fireball Fire Spirit Wizard
Fire Spirit Knight Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fire Spirit Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fire Spirit Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Knight Valkyrie Wizard
Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball
Fireball

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