My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Musketeer Valkyrie Giant Skeleton Electro Wizard
The Log
Musketeer Giant Skeleton
Earthquake
Arrows
Royal Delivery
Musketeer Valkyrie Giant Skeleton Electro Wizard
Fireball
Musketeer Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Fireball Musketeer Valkyrie Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Fireball

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Electro Wizard Musketeer Valkyrie Giant Skeleton The Log
Fireball
Zap Tornado The Log Electro Wizard
Musketeer
Valkyrie Zap Giant Skeleton The Log
Valkyrie
Musketeer Zap Tornado Giant Skeleton Electro Wizard
Tornado
Zap Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton
Zap Musketeer Valkyrie Tornado The Log Electro Wizard
The Log
Zap Fireball Musketeer Tornado Giant Skeleton
Electro Wizard
Zap Fireball Valkyrie Giant Skeleton

Defense Synergies 6 20

Zap
Fireball Electro Wizard Musketeer Valkyrie Tornado Giant Skeleton The Log
Fireball
Zap Tornado The Log Musketeer Valkyrie Electro Wizard
Musketeer
Valkyrie The Log Zap Fireball Tornado Giant Skeleton Electro Wizard
Valkyrie
Musketeer Zap Fireball Tornado The Log Electro Wizard
Tornado
Fireball Zap Musketeer Valkyrie Giant Skeleton The Log Electro Wizard
Giant Skeleton
Zap Musketeer Tornado The Log Electro Wizard
The Log
Fireball Musketeer Zap Valkyrie Tornado Giant Skeleton Electro Wizard
Electro Wizard
Zap Fireball Musketeer Valkyrie Tornado Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie The Log Electro Wizard
Zap Musketeer Valkyrie The Log Electro Wizard
Tornado Musketeer Valkyrie Giant Skeleton Electro Wizard
Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Tornado Giant Skeleton The Log
Fireball Tornado The Log Zap Musketeer Valkyrie Electro Wizard
Musketeer Tornado Electro Wizard Zap Fireball
Zap Fireball Musketeer Valkyrie Giant Skeleton The Log Electro Wizard
Musketeer Tornado
Tornado Musketeer Valkyrie Giant Skeleton Electro Wizard
Valkyrie Electro Wizard Zap Fireball Musketeer Tornado Giant Skeleton The Log
Musketeer Zap Fireball Tornado Electro Wizard
Zap Fireball Musketeer Valkyrie Giant Skeleton The Log Electro Wizard
Fireball Valkyrie Zap Tornado The Log Electro Wizard
Electro Wizard
Tornado Zap Fireball The Log Electro Wizard
Fireball Musketeer Valkyrie Tornado Electro Wizard
Fireball Zap Musketeer Valkyrie Tornado The Log Electro Wizard
Zap Valkyrie Tornado The Log Fireball Musketeer Giant Skeleton Electro Wizard
Musketeer Tornado Electro Wizard
Valkyrie Fireball Musketeer Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap Musketeer Valkyrie The Log
Giant Skeleton Zap Musketeer Valkyrie The Log Electro Wizard
Valkyrie Giant Skeleton Zap Fireball Musketeer Tornado The Log Electro Wizard
Giant Skeleton Musketeer Valkyrie
Fireball Zap Musketeer Tornado Electro Wizard
Fireball Musketeer Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Zap Giant Skeleton Electro Wizard Fireball Valkyrie Tornado The Log
Musketeer
Musketeer Valkyrie Giant Skeleton
Zap Fireball Valkyrie Tornado Giant Skeleton The Log Electro Wizard
Giant Skeleton Fireball Valkyrie
Fireball Musketeer Valkyrie
Electro Wizard Zap Fireball Musketeer Valkyrie Tornado Giant Skeleton The Log
Valkyrie Zap Fireball Musketeer Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Giant Skeleton The Log
Fireball Zap Musketeer Tornado The Log Electro Wizard
Fireball Giant Skeleton The Log
Fireball Musketeer Valkyrie Giant Skeleton The Log
Fireball Zap Valkyrie The Log
Fireball Zap Musketeer Tornado
Musketeer Tornado The Log
Fireball The Log Zap Tornado
Fireball The Log Zap Tornado
Fireball Musketeer Tornado Electro Wizard
Zap Fireball Musketeer Valkyrie Tornado The Log Electro Wizard
Fireball Zap Musketeer Tornado
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Tornado
Zap Fireball Musketeer The Log Electro Wizard
Zap Fireball Valkyrie Tornado The Log
Fireball Musketeer Giant Skeleton The Log
Fireball Tornado
Musketeer Tornado The Log
Zap Fireball Musketeer The Log
Zap Tornado The Log Fireball Valkyrie
Fireball The Log Zap Musketeer Tornado Electro Wizard
Fireball Zap Musketeer Tornado The Log
Fireball Zap Musketeer Tornado The Log
Zap Fireball Musketeer Tornado Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Zap Electro Wizard Fireball Musketeer
Fireball Zap Musketeer Tornado Electro Wizard
The Log Fireball
Fireball Musketeer Valkyrie Electro Wizard
The Log Zap Fireball Musketeer
Zap Fireball Tornado Giant Skeleton
Musketeer
Zap Fireball Musketeer Tornado Giant Skeleton The Log Electro Wizard
Zap Fireball Musketeer Tornado Electro Wizard
Zap Fireball Musketeer Tornado Giant Skeleton The Log Electro Wizard

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