My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Barbarians Musketeer Goblin Barrel Miner
Zap
Goblin Barrel
Barbarian Barrel
Barbarians Musketeer Valkyrie Goblin Barrel Ice Wizard
The Log
Barbarians Musketeer Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Musketeer Valkyrie Goblin Barrel Miner Ice Wizard
Fireball
Barbarians Musketeer Goblin Barrel Ice Wizard
Poison
Barbarians Musketeer Ice Wizard
Lightning
Musketeer Valkyrie Ice Wizard
Rocket
Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Miner Ice Wizard Musketeer Valkyrie Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Musketeer Valkyrie The Log Ice Wizard
Barbarians
Musketeer
Valkyrie Zap The Log Miner
Valkyrie
Musketeer Goblin Barrel Zap
Goblin Barrel
Valkyrie Miner Ice Wizard
The Log
Zap Musketeer Miner
Miner
Zap Musketeer Goblin Barrel The Log
Ice Wizard
Zap Goblin Barrel

Defense Synergies 2 11

Zap
Barbarians Musketeer Valkyrie The Log Miner Ice Wizard
Barbarians
Zap
Musketeer
Valkyrie The Log Zap Miner
Valkyrie
Musketeer Zap The Log Ice Wizard
Goblin Barrel
The Log
Musketeer Zap Valkyrie Miner Ice Wizard
Miner
Zap Musketeer The Log
Ice Wizard
Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie The Log
Barbarians Zap Musketeer Valkyrie The Log Ice Wizard
Barbarians Musketeer Valkyrie Ice Wizard
Barbarians Musketeer Valkyrie Ice Wizard
Barbarians Valkyrie The Log
The Log Zap Musketeer Valkyrie Ice Wizard
Musketeer Zap Ice Wizard
Zap Barbarians Musketeer Valkyrie The Log
Barbarians Musketeer Ice Wizard
Barbarians Musketeer Valkyrie Miner Ice Wizard
Barbarians Valkyrie Ice Wizard Zap Musketeer The Log
Musketeer Zap Ice Wizard
Barbarians Zap Musketeer Valkyrie The Log Ice Wizard
Valkyrie Zap Barbarians The Log
Barbarians
Barbarians Zap The Log
Barbarians Musketeer Valkyrie
Zap Barbarians Musketeer Valkyrie The Log Ice Wizard
Zap Valkyrie The Log Barbarians Musketeer Ice Wizard
Barbarians Musketeer
Valkyrie Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap
Zap Musketeer Valkyrie The Log Miner
Barbarians Zap Musketeer Valkyrie The Log
Valkyrie Zap Barbarians Musketeer The Log
Barbarians Musketeer Valkyrie
Zap Musketeer Ice Wizard
Barbarians Musketeer Valkyrie Ice Wizard
Barbarians Valkyrie
Zap Barbarians Valkyrie The Log
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Zap Barbarians Valkyrie The Log
Barbarians Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Zap Musketeer Valkyrie The Log
Valkyrie Zap Barbarians Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log Miner Ice Wizard
The Log Miner
Barbarians Musketeer Valkyrie The Log
Zap Valkyrie The Log
Zap Musketeer Ice Wizard
Musketeer The Log
The Log Zap Ice Wizard
The Log Miner Zap
Musketeer
Miner Zap Musketeer Valkyrie The Log
Zap Musketeer
Musketeer The Log Miner
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Valkyrie The Log Miner
Musketeer The Log
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log Valkyrie Ice Wizard
The Log Miner Zap Musketeer Ice Wizard
Zap Musketeer The Log Miner
Miner Zap Musketeer The Log
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer The Log Miner
Zap
The Log
Zap Barbarians Musketeer
Zap Musketeer Ice Wizard
The Log
Miner Musketeer Valkyrie
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Miner

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