My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant
Giant Snowball
Minions Minion Horde
Zap
Minions Minion Horde Royal Giant
Barbarian Barrel
Valkyrie Ice Wizard
The Log
Royal Giant
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Valkyrie Ice Wizard
Fireball
Minions Minion Horde Ice Wizard
Poison
Minions Minion Horde Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Fireball Valkyrie Minion Horde Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Ice Wizard Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Minion Horde Royal Giant Valkyrie Ice Wizard
Minions
Royal Giant Zap Valkyrie
Minion Horde
Zap Royal Giant
Royal Giant
Minions Fireball Lightning Ice Wizard Zap Minion Horde
Fireball
Zap Royal Giant
Valkyrie
Zap Minions
Lightning
Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 2 9

Zap
Fireball Minions Minion Horde Valkyrie Ice Wizard
Minions
Valkyrie Zap Ice Wizard
Minion Horde
Zap Ice Wizard
Royal Giant
Fireball
Zap Valkyrie Ice Wizard
Valkyrie
Minions Zap Fireball Ice Wizard
Lightning
Ice Wizard
Zap Minions Minion Horde Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Minion Horde Fireball Valkyrie
Minion Horde Zap Minions Valkyrie Ice Wizard
Minion Horde Minions Valkyrie Lightning Ice Wizard
Minion Horde Minions Valkyrie Ice Wizard
Lightning Fireball Valkyrie
Fireball Zap Minions Valkyrie Ice Wizard
Minions Minion Horde Lightning Zap Fireball Ice Wizard
Lightning Zap Fireball Valkyrie
Minion Horde Minions Ice Wizard
Minion Horde Valkyrie Ice Wizard
Minions Minion Horde Valkyrie Ice Wizard Zap Fireball
Minions Minion Horde Zap Fireball Ice Wizard
Minion Horde Zap Minions Fireball Valkyrie Lightning Ice Wizard
Fireball Valkyrie Zap Minions Minion Horde
Minion Horde
Minion Horde Zap Fireball Lightning
Minion Horde Minions Fireball Valkyrie
Fireball Zap Minions Minion Horde Valkyrie Ice Wizard
Zap Valkyrie Minions Fireball Ice Wizard
Valkyrie Minions Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball
Fireball Zap Valkyrie Lightning
Zap Minions Minion Horde Valkyrie Lightning
Valkyrie Lightning Zap Minion Horde Fireball
Minion Horde Valkyrie
Fireball Zap Minions Minion Horde Ice Wizard
Minions Minion Horde Fireball Valkyrie Lightning Ice Wizard
Minion Horde Valkyrie
Zap Minion Horde Lightning Minions Fireball Valkyrie
Minion Horde
Minions Minion Horde Valkyrie
Lightning Zap Fireball Valkyrie
Lightning Minion Horde Fireball Valkyrie
Minion Horde Fireball Valkyrie
Zap Minions Minion Horde Fireball Valkyrie Lightning
Minions Valkyrie Zap Minion Horde Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Minion Horde Valkyrie
Fireball Zap Ice Wizard
Lightning Minion Horde Fireball
Lightning Fireball Valkyrie
Fireball Zap Minion Horde Valkyrie
Fireball Zap Minions Minion Horde Ice Wizard
Minion Horde
Fireball Zap Lightning Ice Wizard
Fireball Zap Lightning
Lightning Minions Minion Horde Fireball
Lightning Zap Minion Horde Fireball Valkyrie
Fireball Lightning Zap
Lightning Fireball
Lightning Minions Minion Horde Fireball
Lightning Zap Fireball
Lightning Zap Minion Horde Fireball
Lightning Minion Horde Fireball
Lightning Fireball
Minions Minion Horde Lightning
Lightning Zap Fireball
Lightning Zap Fireball Valkyrie
Lightning Minions Minion Horde Fireball
Lightning Fireball
Lightning
Lightning Zap Minion Horde Fireball
Zap Fireball Valkyrie Ice Wizard
Minion Horde
Fireball Zap Lightning Ice Wizard
Fireball Lightning Zap
Fireball Lightning Zap
Lightning Zap Minion Horde Fireball Ice Wizard
Zap Lightning Minions Minion Horde Fireball
Lightning Minion Horde Fireball
Lightning Zap Minion Horde Fireball
Zap Lightning Minion Horde Fireball
Minion Horde
Fireball Lightning
Zap Minion Horde Lightning Minions Fireball
Fireball Lightning Zap Ice Wizard
Fireball
Fireball Lightning Minion Horde Valkyrie
Zap Fireball Lightning
Lightning Zap Fireball
Minion Horde
Zap Minions Minion Horde Fireball Lightning
Zap Fireball Lightning
Lightning Zap Fireball

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