My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Elite Barbarians Valkyrie Wizard
The Log
Archers Elite Barbarians Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Archers Elite Barbarians Hog Rider Wizard
Poison
Archers Wizard
Lightning
Knight Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Tornado Valkyrie Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Tornado

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Archers Knight Valkyrie
Archers
Knight Valkyrie Zap Elite Barbarians Hog Rider
Knight
Archers Hog Rider Zap Elite Barbarians Wizard
Elite Barbarians
Zap Valkyrie Archers Knight Hog Rider Wizard
Valkyrie
Archers Elite Barbarians Hog Rider Zap Wizard Tornado
Hog Rider
Zap Knight Valkyrie Archers Elite Barbarians Wizard Tornado
Wizard
Tornado Knight Elite Barbarians Valkyrie Hog Rider
Tornado
Zap Wizard Valkyrie Hog Rider

Defense Synergies 4 11

Zap
Archers Knight Elite Barbarians Valkyrie Tornado
Archers
Knight Valkyrie Zap Tornado
Knight
Archers Zap Wizard Tornado
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Archers Elite Barbarians Zap Wizard Tornado
Hog Rider
Wizard
Tornado Knight Elite Barbarians Valkyrie
Tornado
Wizard Zap Archers Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Wizard
Elite Barbarians Zap Knight Valkyrie
Tornado Archers Knight Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie
Elite Barbarians Valkyrie Tornado
Tornado Zap Archers Valkyrie
Tornado Zap Archers Wizard
Zap Valkyrie
Elite Barbarians Tornado
Knight Elite Barbarians Tornado Archers Valkyrie
Archers Valkyrie Zap Knight Wizard Tornado
Zap Archers Wizard Tornado
Zap Knight Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Zap Tornado
Elite Barbarians Knight
Tornado Zap Elite Barbarians
Wizard Knight Elite Barbarians Valkyrie Tornado
Zap Archers Knight Elite Barbarians Valkyrie Wizard Tornado
Zap Valkyrie Wizard Tornado Archers Knight
Elite Barbarians Tornado
Valkyrie Wizard Archers Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Archers Elite Barbarians
Zap Archers Knight Elite Barbarians Valkyrie Wizard
Zap Knight Elite Barbarians Valkyrie
Valkyrie Zap Knight Elite Barbarians Tornado
Knight Elite Barbarians Valkyrie
Wizard Zap Archers Tornado
Archers Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Zap Knight Elite Barbarians Valkyrie Tornado
Knight Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Tornado
Elite Barbarians Knight Valkyrie Wizard
Wizard Archers Valkyrie
Elite Barbarians Zap Archers Knight Valkyrie Tornado
Valkyrie Zap Archers Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Tornado
Knight Valkyrie
Wizard Zap Valkyrie
Wizard Zap Tornado
Archers Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Elite Barbarians Tornado
Zap Knight Valkyrie Wizard Tornado
Zap Archers Wizard Tornado
Knight Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Tornado
Zap Archers Wizard
Zap Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Zap Archers Wizard Tornado
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Archers
Zap Archers Wizard Tornado
Knight Valkyrie Wizard
Zap Wizard
Zap Tornado
Elite Barbarians
Zap Elite Barbarians Tornado
Zap Tornado
Zap Tornado

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