My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Balloon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Bandit
Giant Snowball
Balloon
Zap
Inferno Tower Dark Prince Balloon Bandit
Barbarian Barrel
Valkyrie Inferno Tower Wizard Dark Prince Bandit Electro Wizard
The Log
Dark Prince Bandit
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard Dark Prince Balloon Bandit Electro Wizard
Fireball
Inferno Tower Wizard Balloon Bandit Electro Wizard
Poison
Inferno Tower Wizard Balloon Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Dark Prince Balloon Bandit Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Valkyrie Dark Prince Electro Wizard Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Valkyrie Dark Prince

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Valkyrie Dark Prince Bandit
Valkyrie
Balloon Zap Wizard Dark Prince Bandit Electro Wizard
Inferno Tower
Wizard
Valkyrie Dark Prince Balloon Bandit
Dark Prince
Zap Valkyrie Wizard Balloon Bandit Electro Wizard
Balloon
Zap Valkyrie Wizard Dark Prince Bandit Electro Wizard
Bandit
Zap Valkyrie Wizard Dark Prince Balloon Electro Wizard
Electro Wizard
Zap Valkyrie Dark Prince Balloon Bandit

Defense Synergies 2 16

Zap
Electro Wizard Valkyrie Inferno Tower Dark Prince Bandit
Valkyrie
Zap Inferno Tower Wizard Bandit Electro Wizard
Inferno Tower
Electro Wizard Zap Valkyrie Dark Prince Bandit
Wizard
Valkyrie Dark Prince Bandit Electro Wizard
Dark Prince
Zap Inferno Tower Wizard Bandit Electro Wizard
Balloon
Bandit
Zap Valkyrie Inferno Tower Wizard Dark Prince Electro Wizard
Electro Wizard
Zap Inferno Tower Valkyrie Wizard Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard Electro Wizard
Inferno Tower Zap Valkyrie Dark Prince Bandit Electro Wizard
Inferno Tower Valkyrie Dark Prince Bandit Electro Wizard
Inferno Tower Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Dark Prince
Zap Valkyrie Dark Prince Bandit Electro Wizard
Inferno Tower Electro Wizard Zap Wizard
Zap Valkyrie Inferno Tower Bandit Electro Wizard
Inferno Tower
Valkyrie Inferno Tower Dark Prince Bandit Electro Wizard
Valkyrie Electro Wizard Zap Wizard Dark Prince Bandit
Inferno Tower Zap Wizard Electro Wizard
Inferno Tower Zap Valkyrie Wizard Dark Prince Bandit Electro Wizard
Valkyrie Wizard Zap Dark Prince Electro Wizard
Inferno Tower Bandit Electro Wizard
Inferno Tower Zap Bandit Electro Wizard
Wizard Valkyrie Inferno Tower Dark Prince Electro Wizard
Zap Valkyrie Wizard Dark Prince Bandit Electro Wizard
Zap Valkyrie Wizard Dark Prince Bandit Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Wizard Dark Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie Wizard
Bandit Zap Valkyrie Inferno Tower Dark Prince Electro Wizard
Valkyrie Dark Prince Zap Inferno Tower Bandit Electro Wizard
Inferno Tower Valkyrie Dark Prince Bandit
Wizard Zap Electro Wizard
Dark Prince Valkyrie Inferno Tower Bandit Electro Wizard
Inferno Tower Valkyrie Dark Prince
Zap Electro Wizard Valkyrie Inferno Tower Dark Prince Bandit
Inferno Tower
Valkyrie Inferno Tower Dark Prince
Zap Valkyrie Dark Prince Electro Wizard
Dark Prince Valkyrie Inferno Tower Wizard Bandit
Wizard Valkyrie
Inferno Tower Electro Wizard Zap Valkyrie Dark Prince
Valkyrie Zap Inferno Tower Wizard Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit Electro Wizard
Bandit
Valkyrie Dark Prince
Wizard Zap Valkyrie Dark Prince
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Electro Wizard
Zap Valkyrie Wizard Dark Prince Bandit Electro Wizard
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Zap Wizard Dark Prince Bandit Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard Dark Prince
Zap Wizard Bandit Electro Wizard
Zap Wizard Bandit
Zap Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Bandit
Zap Electro Wizard
Wizard
Zap Electro Wizard Dark Prince Bandit
Zap Wizard Electro Wizard
Valkyrie Wizard Dark Prince Electro Wizard
Zap Wizard
Zap
Dark Prince
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Bandit Electro Wizard

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