My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon Witch Princess
Zap
Bats Witch Princess
Barbarian Barrel
Valkyrie Witch Princess
The Log
Mini P.E.K.K.A Hog Rider Witch Princess
Earthquake
Hog Rider Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Witch Princess
Fireball
Hog Rider Baby Dragon Witch Princess
Poison
Bats Witch Princess
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Princess Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Princess Mini P.E.K.K.A

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Mini P.E.K.K.A Baby Dragon
Zap
Hog Rider Bats Mini P.E.K.K.A Valkyrie Baby Dragon Witch Princess
Mini P.E.K.K.A
Bats Zap Valkyrie Hog Rider Baby Dragon Princess
Valkyrie
Bats Hog Rider Zap Mini P.E.K.K.A Baby Dragon Witch
Hog Rider
Bats Zap Valkyrie Mini P.E.K.K.A Baby Dragon Witch Princess
Baby Dragon
Bats Zap Mini P.E.K.K.A Valkyrie Hog Rider Witch
Witch
Zap Valkyrie Hog Rider Baby Dragon
Princess
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 1 16

Bats
Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Zap
Mini P.E.K.K.A Bats Valkyrie Baby Dragon Witch Princess
Mini P.E.K.K.A
Zap Bats Valkyrie Baby Dragon Witch Princess
Valkyrie
Bats Zap Mini P.E.K.K.A Baby Dragon Witch Princess
Hog Rider
Baby Dragon
Bats Zap Mini P.E.K.K.A Valkyrie Witch
Witch
Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Princess
Zap Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Mini P.E.K.K.A Bats Zap Valkyrie Witch
Mini P.E.K.K.A Witch Bats Valkyrie
Mini P.E.K.K.A Witch Bats Valkyrie
Mini P.E.K.K.A Valkyrie Princess
Bats Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon Witch Princess
Zap Valkyrie Baby Dragon
Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A Valkyrie
Bats Valkyrie Witch Zap Baby Dragon Princess
Bats Zap Baby Dragon Witch Princess
Mini P.E.K.K.A Bats Zap Valkyrie Witch
Valkyrie Bats Zap Mini P.E.K.K.A Baby Dragon Witch Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bats Mini P.E.K.K.A Valkyrie Witch
Bats Zap Valkyrie Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Bats Princess
Mini P.E.K.K.A
Valkyrie Bats Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Witch
Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Bats Zap
Mini P.E.K.K.A Valkyrie Witch
Bats Zap Baby Dragon Witch Princess
Mini P.E.K.K.A Bats Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Zap Bats Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch
Bats Mini P.E.K.K.A Valkyrie Witch
Zap Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Valkyrie Baby Dragon Witch Princess
Witch Bats Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Valkyrie Zap Mini P.E.K.K.A Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Zap Baby Dragon Princess
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon Witch Princess
Baby Dragon Witch Princess
Zap Baby Dragon Princess
Zap
Bats Mini P.E.K.K.A
Zap Valkyrie Princess
Zap Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Zap Baby Dragon
Zap Baby Dragon Witch Princess
Baby Dragon Princess
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Princess
Zap Valkyrie Baby Dragon Witch Princess
Baby Dragon
Princess
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch Princess
Witch
Zap Baby Dragon Witch Princess
Zap Baby Dragon Witch Princess
Zap Baby Dragon
Bats Zap Baby Dragon Witch Princess
Zap Bats Witch
Mini P.E.K.K.A
Zap
Zap Princess
Princess
Zap Bats Witch Princess
Zap Baby Dragon Witch Princess
Mini P.E.K.K.A Valkyrie Baby Dragon Princess
Zap Baby Dragon Princess
Zap
Zap Bats Baby Dragon Witch Princess
Bats Zap Witch Princess
Zap Baby Dragon Witch Princess

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