My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Balloon Inferno Dragon
Giant Snowball
Bats Witch Balloon Inferno Dragon
Zap
Bats Witch Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Witch
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Balloon Inferno Dragon
Fireball
Witch Balloon Inferno Dragon
Poison
Bats Witch Balloon
Lightning
Valkyrie Witch Balloon Inferno Dragon
Rocket
Valkyrie Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Valkyrie Inferno Dragon Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Valkyrie

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Balloon Zap Rage Inferno Dragon
Zap
Giant Balloon Bats Valkyrie Witch
Valkyrie
Bats Balloon Zap Giant Witch
Giant
Bats Zap Rage Valkyrie Witch Balloon
Rage
Giant Witch Balloon Bats
Witch
Rage Zap Valkyrie Giant
Balloon
Bats Zap Valkyrie Rage Giant
Inferno Dragon
Bats

Defense Synergies 0 7

Bats
Zap Valkyrie Inferno Dragon
Zap
Bats Valkyrie Witch Inferno Dragon
Valkyrie
Bats Zap Witch
Giant
Rage
Witch
Zap Valkyrie
Balloon
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Inferno Dragon Bats Zap Valkyrie Witch
Witch Bats Valkyrie Inferno Dragon
Witch Inferno Dragon Bats Valkyrie
Valkyrie
Bats Zap Valkyrie
Bats Inferno Dragon Zap Witch
Zap Valkyrie
Witch Inferno Dragon
Valkyrie
Bats Valkyrie Witch Zap
Inferno Dragon Bats Zap Witch
Bats Zap Valkyrie Witch
Valkyrie Bats Zap Witch
Inferno Dragon
Zap Inferno Dragon
Bats Valkyrie Witch
Bats Zap Valkyrie Witch
Zap Valkyrie Witch Bats Inferno Dragon
Inferno Dragon
Valkyrie Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch
Zap Valkyrie Inferno Dragon
Bats Zap Valkyrie Witch
Valkyrie Bats Zap
Valkyrie Witch Inferno Dragon
Bats Zap Witch
Bats Valkyrie Witch
Valkyrie Inferno Dragon
Zap Bats Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Valkyrie Witch
Zap Valkyrie
Valkyrie Witch
Valkyrie Witch
Witch Bats Zap Valkyrie Inferno Dragon
Bats Valkyrie Zap Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Bats Zap Witch
Witch
Zap
Zap
Bats
Zap Valkyrie
Zap
Zap
Zap Witch
Bats
Zap
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch Inferno Dragon
Zap Witch
Zap Witch
Zap
Bats Zap Witch
Zap Bats Witch
Zap
Zap
Zap Bats Witch
Zap Witch
Valkyrie
Zap
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

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