My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Graveyard
Giant Snowball
Miner Lumberjack Graveyard
Zap
Graveyard
Barbarian Barrel
Valkyrie Ice Wizard Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Valkyrie Miner Ice Wizard Lumberjack Graveyard
Fireball
Ice Wizard Lumberjack
Poison
Ice Wizard Graveyard
Lightning
Valkyrie Ice Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Ice Wizard Fireball Valkyrie Lumberjack Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Ice Wizard Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Graveyard Valkyrie Ice Wizard Lumberjack Mega Knight
Fireball
Zap Graveyard Miner Mega Knight
Valkyrie
Lumberjack Graveyard Zap
Miner
Zap Fireball Lumberjack Graveyard Mega Knight
Ice Wizard
Zap Lumberjack Graveyard
Lumberjack
Valkyrie Zap Miner Ice Wizard Graveyard Mega Knight
Graveyard
Zap Fireball Valkyrie Miner Ice Wizard Lumberjack Mega Knight
Mega Knight
Zap Fireball Miner Lumberjack Graveyard

Defense Synergies 2 14

Zap
Fireball Mega Knight Valkyrie Miner Ice Wizard Lumberjack
Fireball
Zap Valkyrie Miner Ice Wizard Lumberjack Mega Knight
Valkyrie
Zap Fireball Ice Wizard Lumberjack
Miner
Zap Fireball Mega Knight
Ice Wizard
Zap Fireball Valkyrie Lumberjack Mega Knight
Lumberjack
Zap Fireball Valkyrie Ice Wizard
Graveyard
Mega Knight
Zap Fireball Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Lumberjack Zap Valkyrie Ice Wizard Mega Knight
Lumberjack Mega Knight Valkyrie Ice Wizard
Lumberjack Valkyrie Ice Wizard Mega Knight
Fireball Valkyrie Lumberjack Mega Knight
Fireball Zap Valkyrie Ice Wizard Lumberjack Mega Knight
Zap Fireball Ice Wizard
Zap Fireball Valkyrie Mega Knight
Ice Wizard Lumberjack
Valkyrie Miner Ice Wizard Lumberjack Mega Knight
Valkyrie Ice Wizard Zap Fireball Lumberjack Mega Knight
Zap Fireball Ice Wizard
Lumberjack Mega Knight Zap Fireball Valkyrie Ice Wizard
Fireball Valkyrie Mega Knight Zap Lumberjack
Lumberjack Mega Knight
Zap Fireball Lumberjack Mega Knight
Mega Knight Fireball Valkyrie Lumberjack
Fireball Mega Knight Zap Valkyrie Ice Wizard Lumberjack
Zap Valkyrie Fireball Ice Wizard Lumberjack Mega Knight
Lumberjack
Valkyrie Mega Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Fireball
Fireball Zap Valkyrie Miner Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie
Valkyrie Lumberjack Mega Knight Zap Fireball
Valkyrie Lumberjack Mega Knight
Fireball Zap Ice Wizard
Fireball Valkyrie Ice Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Mega Knight Fireball Valkyrie
Mega Knight Valkyrie Lumberjack
Mega Knight Zap Fireball Valkyrie
Mega Knight Fireball Valkyrie Lumberjack
Fireball Valkyrie Mega Knight
Zap Fireball Valkyrie Lumberjack
Valkyrie Mega Knight Zap Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Miner Ice Wizard
Fireball Miner
Fireball Valkyrie
Fireball Zap Valkyrie Mega Knight
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Miner Zap
Fireball Lumberjack
Miner Zap Fireball Valkyrie
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Valkyrie Miner Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Valkyrie Ice Wizard Mega Knight
Fireball Miner Zap Ice Wizard
Fireball Zap Miner Mega Knight
Fireball Miner Zap
Zap Fireball Ice Wizard
Zap Fireball
Fireball
Zap Fireball Miner Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Miner Valkyrie Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Miner Mega Knight

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