My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie
The Log
Fire Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Valkyrie Hog Rider P.E.K.K.A
Fireball
Elite Barbarians Hog Rider
Poison
Bats
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Rage Valkyrie Hog Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Rage

Attack Synergies 12 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider P.E.K.K.A Zap Elite Barbarians
Bats
Valkyrie Hog Rider Zap Elite Barbarians Rage P.E.K.K.A
Zap
Elite Barbarians Hog Rider P.E.K.K.A Fire Spirit Bats Valkyrie
Elite Barbarians
Zap Valkyrie Rage Fire Spirit Bats Hog Rider
Valkyrie
Fire Spirit Bats Elite Barbarians Hog Rider Zap P.E.K.K.A
Hog Rider
Fire Spirit Bats Zap Valkyrie Rage Elite Barbarians
Rage
Elite Barbarians Hog Rider Bats
P.E.K.K.A
Fire Spirit Zap Bats Valkyrie

Defense Synergies 1 10

Fire Spirit
Zap Valkyrie P.E.K.K.A
Bats
Zap Valkyrie P.E.K.K.A
Zap
Fire Spirit Bats Elite Barbarians Valkyrie P.E.K.K.A
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Fire Spirit Bats Zap P.E.K.K.A
Hog Rider
Rage
P.E.K.K.A
Fire Spirit Bats Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Elite Barbarians P.E.K.K.A Bats Zap Valkyrie
P.E.K.K.A Fire Spirit Bats Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Bats Valkyrie
Elite Barbarians Valkyrie P.E.K.K.A
Fire Spirit Bats Zap Valkyrie
Bats Fire Spirit Zap
Zap Valkyrie P.E.K.K.A
P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Valkyrie
Bats Valkyrie Zap
Bats Zap
P.E.K.K.A Fire Spirit Bats Zap Elite Barbarians Valkyrie
Fire Spirit Valkyrie Bats Zap P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians P.E.K.K.A
Bats Elite Barbarians Valkyrie P.E.K.K.A
Fire Spirit Bats Zap Elite Barbarians Valkyrie
Zap Valkyrie Fire Spirit Bats
P.E.K.K.A Elite Barbarians
Valkyrie Fire Spirit Bats Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Valkyrie
P.E.K.K.A Bats Zap Elite Barbarians Valkyrie
Valkyrie P.E.K.K.A Bats Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Valkyrie
Fire Spirit Bats Zap
P.E.K.K.A Bats Elite Barbarians Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie
Zap P.E.K.K.A Bats Elite Barbarians Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians Valkyrie
P.E.K.K.A Zap Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Valkyrie
Valkyrie
Elite Barbarians Bats Zap Valkyrie P.E.K.K.A
Bats Valkyrie Zap Elite Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Bats Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Bats Elite Barbarians
Zap Valkyrie
Fire Spirit Zap
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap
Bats
Fire Spirit Zap
Fire Spirit Zap Valkyrie
Zap
Zap Fire Spirit Valkyrie
Zap
Zap
Zap
Elite Barbarians Fire Spirit Bats Zap
Zap Bats
Elite Barbarians
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Bats
Fire Spirit Zap
Valkyrie
Zap
Zap
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians
Bats Zap
Zap

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