My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Balloon
Giant Snowball
Goblin Gang Minion Horde Witch Balloon
Zap
Goblin Gang Minion Horde Witch Balloon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Valkyrie Wizard Witch Balloon
Fireball
Goblin Gang Minion Horde Wizard Witch Balloon
Poison
Goblin Gang Minion Horde Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Minion Horde Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Tornado Valkyrie Minion Horde Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Tornado Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Balloon
Minion Horde
Rage
Valkyrie
Balloon Goblin Gang Wizard Tornado Witch
Wizard
Tornado Valkyrie Rage Balloon
Rage
Minion Horde Witch Balloon Wizard
Tornado
Wizard Valkyrie Witch Balloon
Witch
Rage Valkyrie Tornado
Balloon
Valkyrie Rage Goblin Gang Wizard Tornado

Defense Synergies 1 6

Goblin Gang
Valkyrie
Minion Horde
Tornado
Valkyrie
Goblin Gang Wizard Tornado Witch
Wizard
Tornado Valkyrie
Rage
Tornado
Wizard Minion Horde Valkyrie Witch
Witch
Valkyrie Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Goblin Gang Valkyrie Witch
Goblin Gang Minion Horde Tornado Witch Valkyrie
Minion Horde Witch Goblin Gang Valkyrie
Valkyrie Tornado
Goblin Gang Tornado Valkyrie
Minion Horde Tornado Goblin Gang Wizard Witch
Valkyrie
Minion Horde Witch Goblin Gang Tornado
Goblin Gang Tornado Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Witch Wizard Tornado
Minion Horde Goblin Gang Wizard Tornado Witch
Minion Horde Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Goblin Gang Minion Horde Tornado Witch
Goblin Gang Minion Horde
Minion Horde Tornado Goblin Gang
Minion Horde Wizard Goblin Gang Valkyrie Tornado Witch
Goblin Gang Minion Horde Valkyrie Wizard Tornado Witch
Valkyrie Wizard Tornado Witch
Tornado
Goblin Gang Valkyrie Wizard Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie Wizard
Goblin Gang Minion Horde Valkyrie Witch
Goblin Gang Valkyrie Minion Horde Tornado
Goblin Gang Minion Horde Valkyrie Witch
Wizard Goblin Gang Minion Horde Tornado Witch
Goblin Gang Minion Horde Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Valkyrie Tornado Witch
Witch Goblin Gang Minion Horde
Minion Horde Valkyrie Witch
Valkyrie Tornado
Goblin Gang Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Witch
Goblin Gang Witch Minion Horde Valkyrie Tornado
Valkyrie Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Tornado
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Minion Horde Tornado Witch
Minion Horde Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Goblin Gang Minion Horde Tornado
Minion Horde Valkyrie Wizard Tornado
Wizard Tornado
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard
Tornado
Minion Horde
Wizard
Valkyrie Wizard Tornado Witch
Minion Horde
Wizard Tornado
Tornado
Minion Horde
Tornado Valkyrie Wizard Witch
Minion Horde Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Minion Horde Wizard Tornado Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang Witch
Wizard Tornado Witch
Goblin Gang Minion Horde Valkyrie Wizard
Wizard
Tornado
Minion Horde
Goblin Gang Minion Horde Tornado Witch
Tornado Witch
Tornado Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: