My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch X-Bow Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie X-Bow Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch X-Bow
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch X-Bow Electro Wizard Magic Archer
The Log
Skeleton Army Witch X-Bow
Earthquake
Skeleton Army Witch X-Bow
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Electro Wizard Magic Archer
Fireball
Wizard Skeleton Army Witch X-Bow Electro Wizard Magic Archer
Poison
Wizard Skeleton Army Witch X-Bow Electro Wizard Magic Archer
Lightning
Valkyrie Wizard Witch X-Bow Electro Wizard Magic Archer
Rocket
Valkyrie Wizard Witch X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Electro Wizard Magic Archer Wizard Witch X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Electro Wizard Magic Archer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Witch X-Bow Electro Wizard Magic Archer
Wizard
Valkyrie Mega Knight
Skeleton Army
X-Bow
Witch
Valkyrie Mega Knight
X-Bow
Valkyrie Skeleton Army
Electro Wizard
Valkyrie Magic Archer Mega Knight
Magic Archer
Valkyrie Electro Wizard Mega Knight
Mega Knight
Wizard Witch Electro Wizard Magic Archer

Defense Synergies 0 17

Valkyrie
Wizard Witch X-Bow Electro Wizard Magic Archer
Wizard
Valkyrie Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Wizard X-Bow Electro Wizard Magic Archer
Witch
Valkyrie Electro Wizard Mega Knight
X-Bow
Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Witch X-Bow Magic Archer Mega Knight
Magic Archer
Valkyrie Skeleton Army Electro Wizard Mega Knight
Mega Knight
Wizard Witch Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard X-Bow Electro Wizard Magic Archer
Skeleton Army Valkyrie Witch X-Bow Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Valkyrie Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army X-Bow Mega Knight
Skeleton Army Valkyrie X-Bow Electro Wizard Magic Archer Mega Knight
Electro Wizard Wizard Witch X-Bow Magic Archer
Valkyrie X-Bow Electro Wizard Magic Archer Mega Knight
Witch Skeleton Army X-Bow
Skeleton Army Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Witch Electro Wizard Wizard X-Bow Magic Archer Mega Knight
Wizard Witch Electro Wizard Magic Archer
Skeleton Army Mega Knight Valkyrie Wizard Witch X-Bow Electro Wizard
Valkyrie Wizard Skeleton Army Mega Knight Witch X-Bow Electro Wizard Magic Archer
Skeleton Army X-Bow Electro Wizard Mega Knight
Skeleton Army X-Bow Electro Wizard Mega Knight
Wizard Mega Knight Valkyrie Skeleton Army Witch X-Bow Electro Wizard
Mega Knight Valkyrie Wizard Skeleton Army Witch X-Bow Electro Wizard Magic Archer
Valkyrie Wizard Witch Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Wizard Skeleton Army Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch X-Bow Electro Wizard
Electro Wizard Valkyrie Wizard X-Bow Magic Archer Mega Knight
Skeleton Army Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight X-Bow Electro Wizard
Valkyrie Skeleton Army Witch Mega Knight
Wizard Witch Electro Wizard Magic Archer
Skeleton Army Valkyrie Witch Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Valkyrie Skeleton Army Witch X-Bow Magic Archer
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch Magic Archer Mega Knight
Skeleton Army Witch Electro Wizard Valkyrie X-Bow Magic Archer
Valkyrie Mega Knight Wizard Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie X-Bow
X-Bow Electro Wizard Magic Archer
X-Bow Magic Archer
Valkyrie
Wizard Valkyrie Magic Archer Mega Knight
Wizard Witch Magic Archer
Wizard Witch Magic Archer
X-Bow Wizard Magic Archer
Wizard X-Bow
X-Bow Electro Wizard
Valkyrie Wizard X-Bow Electro Wizard Magic Archer
Wizard Magic Archer
Magic Archer
X-Bow Magic Archer
X-Bow Magic Archer
X-Bow Wizard Witch Magic Archer
Magic Archer Wizard X-Bow Mega Knight
Wizard X-Bow Electro Wizard Magic Archer Mega Knight
Valkyrie Wizard Witch X-Bow Magic Archer Mega Knight
X-Bow Magic Archer Mega Knight
Wizard
X-Bow
X-Bow
Valkyrie Wizard Witch Magic Archer Mega Knight
Witch
X-Bow Wizard Witch Electro Wizard Magic Archer
Wizard Witch X-Bow Magic Archer Mega Knight
X-Bow Magic Archer
Wizard Witch X-Bow Electro Wizard Magic Archer
Electro Wizard Wizard Witch
Wizard X-Bow Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Wizard Magic Archer
Electro Wizard Skeleton Army Witch X-Bow Magic Archer
Wizard Witch Electro Wizard Magic Archer
Valkyrie Wizard Electro Wizard Magic Archer Mega Knight
Wizard Magic Archer
Mega Knight
Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch X-Bow Electro Wizard Magic Archer Mega Knight

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