My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince
Giant Snowball
Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Ice Wizard
The Log
Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Balloon Prince Ice Wizard
Fireball
Wizard Skeleton Army Witch Balloon Ice Wizard
Poison
Wizard Skeleton Army Witch Balloon Ice Wizard
Lightning
Valkyrie Wizard Witch Balloon Prince Ice Wizard
Rocket
Valkyrie Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Valkyrie Freeze Wizard Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Valkyrie Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Prince Wizard Witch
Wizard
Valkyrie Balloon Prince
Skeleton Army
Freeze
Balloon
Witch
Valkyrie Prince
Balloon
Valkyrie Freeze Wizard Ice Wizard
Prince
Valkyrie Wizard Witch Ice Wizard
Ice Wizard
Balloon Prince

Defense Synergies 0 15

Valkyrie
Wizard Freeze Witch Prince Ice Wizard
Wizard
Valkyrie Skeleton Army Freeze Prince Ice Wizard
Skeleton Army
Wizard Freeze Prince Ice Wizard
Freeze
Valkyrie Wizard Skeleton Army
Witch
Valkyrie Prince Ice Wizard
Balloon
Prince
Valkyrie Wizard Skeleton Army Witch Ice Wizard
Ice Wizard
Valkyrie Wizard Skeleton Army Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Valkyrie Witch Prince Ice Wizard
Skeleton Army Witch Prince Valkyrie Freeze Ice Wizard
Skeleton Army Witch Prince Valkyrie Ice Wizard
Valkyrie Skeleton Army Prince
Skeleton Army Freeze Valkyrie Ice Wizard
Wizard Freeze Witch Ice Wizard
Valkyrie
Witch Skeleton Army Prince Ice Wizard
Skeleton Army Valkyrie Prince Ice Wizard
Valkyrie Skeleton Army Witch Ice Wizard Wizard Freeze
Wizard Witch Ice Wizard
Skeleton Army Prince Valkyrie Wizard Freeze Witch Ice Wizard
Valkyrie Wizard Skeleton Army Freeze Witch Prince
Skeleton Army Prince
Skeleton Army Freeze Prince
Wizard Valkyrie Skeleton Army Witch Prince
Valkyrie Wizard Skeleton Army Witch Prince Ice Wizard
Valkyrie Wizard Freeze Witch Ice Wizard
Prince
Valkyrie Wizard Skeleton Army Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Prince
Valkyrie Wizard Prince
Skeleton Army Valkyrie Witch Prince
Valkyrie Skeleton Army Prince
Valkyrie Skeleton Army Witch Prince
Wizard Freeze Witch Ice Wizard
Skeleton Army Prince Valkyrie Witch Ice Wizard
Valkyrie Skeleton Army Prince
Freeze Valkyrie Skeleton Army Witch Prince
Witch Skeleton Army
Valkyrie Witch Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Freeze Prince
Valkyrie Wizard Freeze Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Ice Wizard
Valkyrie Freeze Prince
Wizard Valkyrie
Wizard Freeze Witch Ice Wizard
Wizard Witch
Wizard Freeze Ice Wizard
Wizard
Prince
Valkyrie Wizard Prince
Wizard
Freeze
Prince
Wizard Witch
Wizard
Freeze
Wizard Prince
Valkyrie Wizard Witch
Prince
Wizard
Prince
Freeze Valkyrie Wizard Witch Ice Wizard
Witch
Wizard Witch Ice Wizard
Wizard Witch Prince
Wizard Witch Ice Wizard
Wizard Freeze Witch
Wizard
Freeze
Prince
Wizard
Skeleton Army Freeze Witch Prince
Wizard Witch Ice Wizard
Freeze
Valkyrie Wizard Prince
Wizard
Prince
Freeze Witch
Witch
Freeze Witch Prince

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