My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Balloon Giant Skeleton
Giant Snowball
Skeleton Army Clone Witch Balloon Lumberjack
Zap
Skeleton Army Clone Witch Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Clone Witch Giant Skeleton Lumberjack
The Log
Skeleton Army Clone Witch Giant Skeleton Lumberjack
Earthquake
Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Clone Witch Balloon Giant Skeleton Lumberjack
Fireball
Wizard Skeleton Army Clone Witch Balloon Lumberjack
Poison
Wizard Skeleton Army Clone Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon Lumberjack
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Valkyrie Lumberjack Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Valkyrie Lumberjack

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Lumberjack Wizard Witch Giant Skeleton
Wizard
Valkyrie Balloon Giant Skeleton Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Balloon Giant Skeleton Witch Lumberjack
Witch
Valkyrie Clone Giant Skeleton Lumberjack
Balloon
Valkyrie Clone Lumberjack Wizard Giant Skeleton
Giant Skeleton
Clone Valkyrie Wizard Witch Balloon Lumberjack
Lumberjack
Valkyrie Balloon Wizard Clone Witch Giant Skeleton

Defense Synergies 0 11

Valkyrie
Wizard Witch Lumberjack
Wizard
Valkyrie Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Wizard Giant Skeleton Lumberjack
Clone
Witch
Valkyrie Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Wizard Skeleton Army Witch Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Lumberjack Valkyrie Witch
Skeleton Army Witch Lumberjack Valkyrie Giant Skeleton
Skeleton Army Witch Lumberjack Valkyrie
Valkyrie Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Valkyrie Lumberjack
Wizard Witch
Valkyrie Giant Skeleton
Witch Skeleton Army Lumberjack
Skeleton Army Valkyrie Giant Skeleton Lumberjack
Valkyrie Skeleton Army Witch Wizard Giant Skeleton Lumberjack
Wizard Witch
Skeleton Army Lumberjack Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Skeleton Army Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Wizard Valkyrie Skeleton Army Witch Lumberjack
Valkyrie Wizard Skeleton Army Witch Lumberjack
Valkyrie Wizard Witch Giant Skeleton Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Witch Giant Skeleton
Valkyrie Wizard Lumberjack
Skeleton Army Giant Skeleton Lumberjack Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Skeleton Army Witch Lumberjack
Wizard Witch
Skeleton Army Valkyrie Witch Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Skeleton Army Lumberjack
Giant Skeleton Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch Giant Skeleton Lumberjack
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Giant Skeleton Lumberjack
Valkyrie Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard
Lumberjack
Valkyrie Wizard
Wizard
Wizard Witch
Wizard
Wizard
Valkyrie Wizard Witch
Giant Skeleton
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard
Giant Skeleton
Wizard
Skeleton Army Witch
Wizard Witch
Valkyrie Wizard Lumberjack
Wizard
Giant Skeleton
Witch Giant Skeleton
Witch
Witch Giant Skeleton

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