My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Giant Skeleton Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Prince Giant Skeleton
Giant Snowball
Skeleton Army Clone Princess Lumberjack
Zap
Skeleton Army Clone Prince Princess
Barbarian Barrel
Valkyrie Wizard Skeleton Army Clone Giant Skeleton Princess Lumberjack
The Log
Skeleton Army Clone Prince Giant Skeleton Princess Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone Princess
Royal Delivery
Valkyrie Wizard Skeleton Army Clone Prince Giant Skeleton Princess Lumberjack
Fireball
Wizard Skeleton Army Clone Princess Lumberjack
Poison
Wizard Skeleton Army Clone Princess
Lightning
Valkyrie Wizard Prince Lumberjack
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Prince Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Princess Valkyrie Lumberjack Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Clone Princess Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Lumberjack Wizard Giant Skeleton
Wizard
Valkyrie Prince Giant Skeleton Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Lumberjack
Prince
Valkyrie Wizard Princess Lumberjack
Giant Skeleton
Clone Valkyrie Wizard Princess Lumberjack
Princess
Prince Giant Skeleton
Lumberjack
Valkyrie Wizard Clone Prince Giant Skeleton

Defense Synergies 0 14

Valkyrie
Wizard Prince Princess Lumberjack
Wizard
Valkyrie Skeleton Army Prince Giant Skeleton Lumberjack
Skeleton Army
Wizard Prince Giant Skeleton Princess Lumberjack
Clone
Prince
Valkyrie Wizard Skeleton Army
Giant Skeleton
Wizard Skeleton Army Princess Lumberjack
Princess
Valkyrie Skeleton Army Giant Skeleton
Lumberjack
Valkyrie Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Lumberjack Valkyrie Prince
Skeleton Army Prince Lumberjack Valkyrie Giant Skeleton
Skeleton Army Prince Lumberjack Valkyrie
Valkyrie Skeleton Army Prince Giant Skeleton Princess Lumberjack
Skeleton Army Valkyrie Lumberjack
Wizard Princess
Valkyrie Giant Skeleton
Skeleton Army Prince Princess Lumberjack
Skeleton Army Valkyrie Prince Giant Skeleton Lumberjack
Valkyrie Skeleton Army Wizard Giant Skeleton Princess Lumberjack
Wizard Princess
Skeleton Army Prince Lumberjack Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army Prince Princess Lumberjack
Skeleton Army Prince Lumberjack
Skeleton Army Prince Lumberjack
Wizard Valkyrie Skeleton Army Prince Lumberjack
Valkyrie Wizard Skeleton Army Prince Lumberjack
Valkyrie Wizard Giant Skeleton Princess Lumberjack
Prince Lumberjack
Valkyrie Wizard Skeleton Army Prince Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Prince Giant Skeleton
Valkyrie Wizard Prince Lumberjack
Skeleton Army Giant Skeleton Lumberjack Valkyrie Prince
Valkyrie Skeleton Army Prince Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Skeleton Army Prince Lumberjack
Wizard Princess
Skeleton Army Prince Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Skeleton Army Prince Lumberjack
Giant Skeleton Valkyrie Skeleton Army Prince
Skeleton Army
Valkyrie Prince Giant Skeleton Lumberjack
Skeleton Army Valkyrie Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army Princess
Skeleton Army Valkyrie Prince Giant Skeleton Lumberjack
Valkyrie Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Giant Skeleton
Princess
Giant Skeleton
Valkyrie Prince Giant Skeleton
Wizard Valkyrie
Wizard Princess
Wizard Princess
Wizard Princess
Wizard
Prince Lumberjack
Valkyrie Wizard Prince Princess
Wizard Princess
Princess
Princess
Princess Prince
Wizard Princess
Wizard Princess
Wizard Prince Princess
Valkyrie Wizard Princess
Prince Giant Skeleton
Wizard Princess
Prince
Valkyrie Wizard Princess
Wizard Princess
Wizard Prince Princess
Wizard Princess
Wizard
Wizard
Princess
Prince Giant Skeleton
Wizard Princess
Skeleton Army Prince Princess
Wizard Princess
Valkyrie Wizard Prince Princess Lumberjack
Wizard Princess
Giant Skeleton
Prince
Giant Skeleton Princess
Princess
Prince Giant Skeleton Princess

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