My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army Electro Wizard Magic Archer
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Baby Dragon Electro Wizard Magic Archer Ram Rider
Fireball
Wizard Skeleton Army Baby Dragon Electro Wizard Magic Archer Ram Rider
Poison
Wizard Skeleton Army Electro Wizard Magic Archer
Lightning
Valkyrie Wizard Baby Dragon Electro Wizard Magic Archer Ram Rider
Rocket
Valkyrie Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Valkyrie Baby Dragon Electro Wizard Magic Archer Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Valkyrie Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Baby Dragon Electro Wizard Magic Archer Ram Rider
Wizard
Valkyrie Ram Rider
Skeleton Army
Baby Dragon
Valkyrie Electro Wizard Ram Rider
The Log
Magic Archer Ram Rider
Electro Wizard
Valkyrie Baby Dragon Magic Archer Ram Rider
Magic Archer
Ram Rider Valkyrie The Log Electro Wizard
Ram Rider
Magic Archer Valkyrie Wizard Baby Dragon The Log Electro Wizard

Defense Synergies 0 18

Valkyrie
Wizard Baby Dragon The Log Electro Wizard Magic Archer
Wizard
Valkyrie Skeleton Army The Log Electro Wizard
Skeleton Army
Wizard The Log Electro Wizard Magic Archer
Baby Dragon
Valkyrie The Log
The Log
Valkyrie Wizard Skeleton Army Baby Dragon Electro Wizard Magic Archer Ram Rider
Electro Wizard
Valkyrie Wizard Skeleton Army The Log Magic Archer Ram Rider
Magic Archer
Valkyrie Skeleton Army The Log Electro Wizard Ram Rider
Ram Rider
The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log Electro Wizard Magic Archer Ram Rider
Skeleton Army Valkyrie The Log Electro Wizard Ram Rider
Skeleton Army Ram Rider Valkyrie Electro Wizard
Skeleton Army Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Baby Dragon Electro Wizard Magic Archer
Electro Wizard Ram Rider Wizard Baby Dragon Magic Archer
Valkyrie Baby Dragon The Log Electro Wizard Magic Archer Ram Rider
Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Wizard Baby Dragon The Log Magic Archer Ram Rider
Wizard Baby Dragon Electro Wizard Magic Archer Ram Rider
Skeleton Army Valkyrie Wizard The Log Electro Wizard Ram Rider
Valkyrie Wizard Skeleton Army Baby Dragon The Log Electro Wizard Magic Archer
Skeleton Army Electro Wizard Ram Rider
Skeleton Army The Log Electro Wizard Ram Rider
Wizard Valkyrie Skeleton Army Electro Wizard
Valkyrie Wizard Skeleton Army Baby Dragon The Log Electro Wizard Magic Archer Ram Rider
Valkyrie Wizard Baby Dragon The Log Electro Wizard Magic Archer Ram Rider
Electro Wizard Ram Rider
Valkyrie Wizard Skeleton Army Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Valkyrie Wizard Baby Dragon The Log Magic Archer
Skeleton Army Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army Ram Rider
Wizard Baby Dragon Electro Wizard Magic Archer Ram Rider
Skeleton Army Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Valkyrie
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army Baby Dragon Magic Archer
Skeleton Army Electro Wizard Valkyrie Baby Dragon The Log Magic Archer
Valkyrie Wizard Baby Dragon The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon The Log
Baby Dragon The Log Electro Wizard Magic Archer Ram Rider
Baby Dragon The Log Magic Archer
Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log Magic Archer
Wizard Baby Dragon Magic Archer Ram Rider
Wizard Baby Dragon The Log Magic Archer
The Log Wizard Baby Dragon Magic Archer Ram Rider
The Log Wizard Ram Rider
Electro Wizard
Valkyrie Wizard The Log Electro Wizard Magic Archer Ram Rider
Wizard Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Wizard Baby Dragon The Log Magic Archer
Magic Archer Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Electro Wizard Magic Archer
Valkyrie Wizard Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon Magic Archer
The Log Wizard Baby Dragon Electro Wizard Magic Archer Ram Rider
Wizard Baby Dragon The Log Magic Archer Ram Rider
Baby Dragon The Log Magic Archer
Wizard Baby Dragon Electro Wizard Magic Archer
Electro Wizard Wizard
Wizard The Log Magic Archer
Electro Wizard Magic Archer
Wizard The Log Magic Archer
Electro Wizard Skeleton Army Magic Archer
Wizard Baby Dragon Electro Wizard Magic Archer Ram Rider
The Log
Valkyrie Wizard Baby Dragon Electro Wizard Magic Archer
The Log Wizard Baby Dragon Magic Archer
Baby Dragon The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Baby Dragon The Log Electro Wizard Magic Archer

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