My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Executioner Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Witch Executioner Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Executioner Giant Skeleton Inferno Dragon
Fireball
Wizard Witch Executioner Inferno Dragon
Poison
Wizard Witch Executioner
Lightning
Valkyrie Wizard Witch Executioner Inferno Dragon
Rocket
Valkyrie Wizard Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Executioner Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Inferno Dragon Wizard Witch Executioner Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Inferno Dragon Wizard Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Witch Executioner Giant Skeleton
Wizard
Valkyrie Giant Skeleton Mega Knight
Rocket
Witch
Valkyrie Giant Skeleton Mega Knight
Executioner
Valkyrie Mega Knight
Giant Skeleton
Valkyrie Wizard Witch
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Wizard Witch Executioner

Defense Synergies 0 10

Valkyrie
Wizard Witch Executioner
Wizard
Valkyrie Giant Skeleton Mega Knight
Rocket
Witch
Valkyrie Giant Skeleton Mega Knight
Executioner
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch Executioner
Inferno Dragon
Mega Knight
Mega Knight
Wizard Witch Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Executioner
Inferno Dragon Valkyrie Witch Executioner Mega Knight
Rocket Witch Mega Knight Valkyrie Executioner Giant Skeleton Inferno Dragon
Witch Inferno Dragon Valkyrie Mega Knight
Valkyrie Rocket Giant Skeleton Mega Knight
Valkyrie Executioner Mega Knight
Rocket Inferno Dragon Wizard Witch Executioner
Rocket Valkyrie Giant Skeleton Mega Knight
Witch Inferno Dragon
Valkyrie Giant Skeleton Mega Knight
Valkyrie Witch Executioner Wizard Giant Skeleton Mega Knight
Executioner Inferno Dragon Wizard Witch
Mega Knight Valkyrie Wizard Rocket Witch Giant Skeleton
Valkyrie Wizard Rocket Executioner Mega Knight Witch
Inferno Dragon Mega Knight
Rocket Inferno Dragon Mega Knight
Wizard Mega Knight Valkyrie Witch Executioner
Mega Knight Valkyrie Wizard Witch Executioner
Valkyrie Wizard Witch Executioner Giant Skeleton Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Wizard Mega Knight Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Giant Skeleton
Valkyrie Wizard Rocket Executioner Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Valkyrie Rocket Witch
Valkyrie Rocket Giant Skeleton Mega Knight
Giant Skeleton Valkyrie Witch Executioner Inferno Dragon Mega Knight
Wizard Rocket Executioner Witch
Rocket Valkyrie Witch Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Inferno Dragon
Rocket Giant Skeleton Mega Knight Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch Giant Skeleton
Rocket Mega Knight Valkyrie Giant Skeleton
Rocket Giant Skeleton Mega Knight Valkyrie Wizard Witch Executioner
Wizard Valkyrie Witch Executioner Mega Knight
Witch Valkyrie Rocket Executioner Giant Skeleton Inferno Dragon
Valkyrie Executioner Mega Knight Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Giant Skeleton
Executioner
Rocket Giant Skeleton
Valkyrie Rocket Giant Skeleton
Wizard Rocket Executioner Valkyrie Mega Knight
Wizard Executioner Rocket Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket Executioner
Rocket Executioner
Rocket
Rocket Wizard Witch Executioner
Wizard Rocket Executioner Mega Knight
Rocket
Rocket
Rocket Wizard Executioner Mega Knight
Rocket Valkyrie Wizard Witch Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Witch Executioner Mega Knight
Witch Inferno Dragon
Wizard Witch Executioner
Wizard Witch Mega Knight
Rocket
Wizard Witch Executioner
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Giant Skeleton Mega Knight
Rocket Wizard
Rocket Witch
Rocket Wizard Witch Executioner
Valkyrie Wizard Rocket Executioner Mega Knight
Wizard Executioner
Rocket Giant Skeleton
Executioner Mega Knight
Rocket Witch Giant Skeleton
Rocket Witch Executioner
Rocket Witch Executioner Giant Skeleton Mega Knight

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