My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Balloon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Balloon Prince Ram Rider
Giant Snowball
Wall Breakers Skeleton Army Balloon Ram Rider
Zap
Wall Breakers Skeleton Army Balloon Prince Ram Rider
Barbarian Barrel
Valkyrie Wizard Wall Breakers Skeleton Army
The Log
Wall Breakers Skeleton Army Prince Ram Rider
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Valkyrie Wizard Wall Breakers Skeleton Army Balloon Prince Ram Rider
Fireball
Wizard Wall Breakers Skeleton Army Balloon Ram Rider
Poison
Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon Prince Ram Rider
Rocket
Valkyrie Wizard Balloon Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Skeleton Army Valkyrie Wizard Balloon Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Rage Skeleton Army Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Prince Wizard Wall Breakers Ram Rider
Wizard
Valkyrie Rage Balloon Prince Ram Rider
Wall Breakers
Valkyrie Balloon
Rage
Balloon Wizard Prince
Skeleton Army
Balloon
Valkyrie Rage Wizard Wall Breakers
Prince
Valkyrie Wizard Rage Ram Rider
Ram Rider
Valkyrie Wizard Prince

Defense Synergies 0 5

Valkyrie
Wizard Prince
Wizard
Valkyrie Skeleton Army Prince
Wall Breakers
Rage
Skeleton Army
Wizard Prince
Balloon
Prince
Valkyrie Wizard Skeleton Army
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider
Skeleton Army Valkyrie Prince Ram Rider
Skeleton Army Prince Ram Rider Valkyrie
Skeleton Army Prince Valkyrie Ram Rider
Valkyrie Skeleton Army Prince
Skeleton Army Valkyrie
Ram Rider Wizard
Valkyrie Ram Rider
Skeleton Army Prince
Skeleton Army Valkyrie Prince
Valkyrie Skeleton Army Wizard Ram Rider
Wizard Ram Rider
Skeleton Army Prince Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Prince
Skeleton Army Prince Ram Rider
Skeleton Army Prince Ram Rider
Wizard Valkyrie Skeleton Army Prince
Valkyrie Wizard Skeleton Army Prince Ram Rider
Valkyrie Wizard Ram Rider
Prince Ram Rider
Valkyrie Wizard Skeleton Army Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince
Valkyrie Wizard Prince
Skeleton Army Valkyrie Prince Ram Rider
Valkyrie Skeleton Army Prince Ram Rider
Valkyrie Skeleton Army Prince Ram Rider
Wizard Ram Rider
Skeleton Army Prince Valkyrie Ram Rider
Valkyrie Skeleton Army Prince
Valkyrie Skeleton Army Prince
Skeleton Army
Valkyrie Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army
Skeleton Army Valkyrie Prince
Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ram Rider
Valkyrie Prince
Wizard Valkyrie
Wizard Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Prince
Valkyrie Wizard Prince Ram Rider
Wizard
Prince
Wizard
Wizard
Wizard Prince
Valkyrie Wizard
Prince
Wizard
Prince
Valkyrie Wizard
Wizard Ram Rider
Wizard Prince Ram Rider
Wizard
Wizard
Wizard
Prince
Wizard
Skeleton Army Prince
Wizard Ram Rider
Valkyrie Wizard Prince
Wizard
Prince
Prince

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