My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army Witch Balloon
Zap
Goblin Barrel Skeleton Army Witch Balloon
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Witch Balloon Giant Skeleton
Fireball
Wizard Goblin Barrel Skeleton Army Witch Balloon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Skeleton Army Valkyrie Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Balloon Wizard Witch Giant Skeleton
Wizard
Valkyrie Rage Balloon Giant Skeleton
Rage
Witch Balloon Wizard Giant Skeleton
Goblin Barrel
Valkyrie Skeleton Army Balloon Giant Skeleton
Skeleton Army
Goblin Barrel
Witch
Rage Valkyrie Giant Skeleton
Balloon
Valkyrie Rage Wizard Goblin Barrel Giant Skeleton
Giant Skeleton
Valkyrie Wizard Rage Goblin Barrel Witch Balloon

Defense Synergies 0 6

Valkyrie
Wizard Witch
Wizard
Valkyrie Skeleton Army Giant Skeleton
Rage
Goblin Barrel
Skeleton Army
Wizard Giant Skeleton
Witch
Valkyrie Giant Skeleton
Balloon
Giant Skeleton
Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Valkyrie Witch
Skeleton Army Witch Valkyrie Giant Skeleton
Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Valkyrie
Wizard Witch
Valkyrie Giant Skeleton
Witch Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Valkyrie Skeleton Army Witch Wizard Giant Skeleton
Wizard Witch
Skeleton Army Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Skeleton Army Witch
Skeleton Army
Skeleton Army
Wizard Valkyrie Skeleton Army Witch
Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Skeleton Army Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton
Valkyrie Wizard
Skeleton Army Giant Skeleton Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Witch
Wizard Witch
Skeleton Army Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Giant Skeleton
Valkyrie Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard
Valkyrie Wizard
Wizard
Wizard Witch
Wizard
Wizard
Valkyrie Wizard Witch
Giant Skeleton
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard
Giant Skeleton
Wizard
Skeleton Army Witch
Wizard Witch
Valkyrie Wizard
Wizard
Giant Skeleton
Witch Giant Skeleton
Witch
Witch Giant Skeleton

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