My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Witch Lumberjack
Zap
Witch Prince Bandit
Barbarian Barrel
Valkyrie Wizard Witch Bandit Electro Wizard Lumberjack
The Log
Witch Prince Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Prince Bandit Electro Wizard Lumberjack
Fireball
Wizard Witch Bandit Electro Wizard Lumberjack
Poison
Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Prince Bandit Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Electro Wizard Lumberjack Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Valkyrie Electro Wizard Lumberjack

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Lumberjack Wizard Witch Bandit Electro Wizard
Wizard
Valkyrie Prince Bandit Lumberjack Mega Knight
Witch
Valkyrie Prince Bandit Lumberjack Mega Knight
Prince
Valkyrie Mega Knight Wizard Witch Electro Wizard Lumberjack
Bandit
Valkyrie Wizard Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Valkyrie Prince Bandit Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Witch Prince Bandit Electro Wizard Mega Knight
Mega Knight
Prince Wizard Witch Bandit Electro Wizard Lumberjack

Defense Synergies 0 22

Valkyrie
Wizard Witch Prince Bandit Electro Wizard Lumberjack
Wizard
Valkyrie Prince Bandit Electro Wizard Lumberjack Mega Knight
Witch
Valkyrie Prince Bandit Electro Wizard Lumberjack Mega Knight
Prince
Valkyrie Wizard Witch Electro Wizard
Bandit
Valkyrie Wizard Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Valkyrie Wizard Witch Prince Bandit Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Witch Bandit Electro Wizard
Mega Knight
Wizard Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Lumberjack Valkyrie Witch Prince Bandit Electro Wizard Mega Knight
Witch Prince Lumberjack Mega Knight Valkyrie Bandit Electro Wizard
Witch Prince Lumberjack Valkyrie Bandit Electro Wizard Mega Knight
Valkyrie Prince Lumberjack Mega Knight
Valkyrie Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Wizard Witch
Valkyrie Bandit Electro Wizard Mega Knight
Witch Prince Lumberjack
Valkyrie Prince Bandit Electro Wizard Lumberjack Mega Knight
Valkyrie Witch Electro Wizard Wizard Bandit Lumberjack Mega Knight
Wizard Witch Electro Wizard
Prince Lumberjack Mega Knight Valkyrie Wizard Witch Bandit Electro Wizard
Valkyrie Wizard Mega Knight Witch Prince Electro Wizard Lumberjack
Prince Bandit Electro Wizard Lumberjack Mega Knight
Prince Bandit Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Valkyrie Witch Prince Electro Wizard Lumberjack
Mega Knight Valkyrie Wizard Witch Prince Bandit Electro Wizard Lumberjack
Valkyrie Wizard Witch Bandit Electro Wizard Lumberjack Mega Knight
Prince Electro Wizard Lumberjack
Valkyrie Wizard Mega Knight Witch Prince Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Witch Prince Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Wizard Prince Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Valkyrie Witch Prince Electro Wizard
Valkyrie Prince Lumberjack Mega Knight Bandit Electro Wizard
Valkyrie Witch Prince Bandit Lumberjack Mega Knight
Wizard Witch Electro Wizard
Prince Valkyrie Witch Bandit Electro Wizard Lumberjack
Mega Knight Valkyrie Prince Lumberjack
Electro Wizard Mega Knight Valkyrie Witch Prince Bandit
Witch
Mega Knight Valkyrie Witch Prince Lumberjack
Mega Knight Valkyrie Prince Electro Wizard
Prince Mega Knight Valkyrie Wizard Witch Bandit Lumberjack
Wizard Valkyrie Witch Mega Knight
Witch Electro Wizard Valkyrie Prince Lumberjack
Valkyrie Mega Knight Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit Electro Wizard
Bandit
Valkyrie Prince
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard Bandit
Prince Electro Wizard Lumberjack
Valkyrie Wizard Prince Bandit Electro Wizard
Wizard
Bandit
Bandit
Prince
Wizard Witch Bandit
Wizard Bandit Mega Knight
Wizard Prince Bandit Electro Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch Bandit Electro Wizard
Wizard Witch Prince Bandit Mega Knight
Bandit
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard Bandit Mega Knight
Electro Wizard
Prince Mega Knight
Wizard
Electro Wizard Witch Prince Bandit
Wizard Witch Electro Wizard
Valkyrie Wizard Prince Electro Wizard Lumberjack Mega Knight
Wizard
Prince Mega Knight
Witch Electro Wizard
Witch Electro Wizard
Witch Prince Bandit Electro Wizard Mega Knight

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