My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Witch Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Witch
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Witch Ice Wizard Royal Ghost
The Log
Musketeer Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Hog Rider Wizard Witch Ice Wizard Royal Ghost
Fireball
Musketeer Hog Rider Wizard Witch Ice Wizard
Poison
Musketeer Wizard Witch Ice Wizard
Lightning
Musketeer Valkyrie Wizard Witch Ice Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Royal Ghost Musketeer Valkyrie Hog Rider Freeze Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Wizard Royal Ghost Musketeer Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Hog Rider Royal Ghost
Valkyrie
Musketeer Hog Rider Wizard Witch Royal Ghost
Hog Rider
Musketeer Valkyrie Freeze Wizard Witch
Wizard
Valkyrie Hog Rider Royal Ghost
Freeze
Hog Rider
Witch
Valkyrie Hog Rider Royal Ghost
Ice Wizard
Royal Ghost
Musketeer Valkyrie Wizard Witch

Defense Synergies 1 10

Musketeer
Valkyrie Royal Ghost
Valkyrie
Musketeer Wizard Freeze Witch Ice Wizard
Hog Rider
Wizard
Valkyrie Freeze Ice Wizard Royal Ghost
Freeze
Valkyrie Wizard
Witch
Valkyrie Ice Wizard Royal Ghost
Ice Wizard
Valkyrie Wizard Witch
Royal Ghost
Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Musketeer Valkyrie Witch Ice Wizard
Witch Musketeer Valkyrie Freeze Ice Wizard
Witch Musketeer Valkyrie Ice Wizard
Valkyrie
Freeze Musketeer Valkyrie Ice Wizard Royal Ghost
Musketeer Wizard Freeze Witch Ice Wizard
Musketeer Valkyrie
Witch Musketeer Ice Wizard
Musketeer Valkyrie Ice Wizard Royal Ghost
Valkyrie Witch Ice Wizard Musketeer Wizard Freeze Royal Ghost
Musketeer Wizard Witch Ice Wizard
Musketeer Valkyrie Wizard Freeze Witch Ice Wizard
Valkyrie Wizard Freeze Witch Royal Ghost
Freeze
Wizard Musketeer Valkyrie Witch
Musketeer Valkyrie Wizard Witch Ice Wizard Royal Ghost
Valkyrie Wizard Freeze Witch Musketeer Ice Wizard Royal Ghost
Musketeer
Valkyrie Wizard Royal Ghost Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Royal Ghost
Musketeer Valkyrie Wizard Royal Ghost
Musketeer Valkyrie Witch
Valkyrie Musketeer
Musketeer Valkyrie Witch
Wizard Musketeer Freeze Witch Ice Wizard
Musketeer Valkyrie Witch Ice Wizard
Valkyrie
Freeze Valkyrie Witch
Witch Musketeer
Musketeer Valkyrie Witch
Valkyrie
Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Witch
Witch Musketeer Valkyrie Freeze
Valkyrie Musketeer Wizard Freeze Witch Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Freeze Royal Ghost
Musketeer Ice Wizard Royal Ghost
Musketeer Valkyrie Freeze
Wizard Valkyrie
Wizard Musketeer Freeze Witch Ice Wizard
Musketeer Wizard Witch
Wizard Freeze Ice Wizard
Wizard
Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer Freeze
Musketeer
Musketeer Wizard Witch
Musketeer Wizard
Freeze
Musketeer Wizard
Valkyrie Wizard Witch
Musketeer
Wizard
Musketeer
Musketeer
Freeze Valkyrie Wizard Witch Ice Wizard
Witch
Musketeer Wizard Witch Ice Wizard Royal Ghost
Musketeer Wizard Witch
Musketeer
Musketeer Wizard Witch Ice Wizard
Musketeer Wizard Freeze Witch
Musketeer Wizard
Freeze
Wizard
Musketeer Freeze Witch
Musketeer Wizard Witch Ice Wizard
Freeze
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer Freeze Witch
Musketeer Witch
Musketeer Freeze Witch Royal Ghost

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