My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Witch Lumberjack
Zap
Clone Witch
Barbarian Barrel
Valkyrie Wizard Clone Witch Lumberjack
The Log
Clone Witch Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Valkyrie Wizard Clone Witch Lumberjack
Fireball
Wizard Clone Witch Lumberjack
Poison
Wizard Clone Witch
Lightning
Valkyrie Wizard Witch Lumberjack
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Valkyrie Lumberjack Wizard Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Valkyrie Lumberjack

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Wizard Witch
Wizard
Valkyrie Golem Lumberjack
Mirror
Lightning Lumberjack
Clone
Golem Witch Lumberjack
Witch
Valkyrie Clone Golem Lumberjack
Lightning
Golem Mirror
Golem
Clone Lightning Wizard Witch Lumberjack
Lumberjack
Valkyrie Wizard Mirror Clone Witch Golem

Defense Synergies 0 7

Valkyrie
Wizard Mirror Witch Lumberjack
Wizard
Valkyrie Lumberjack
Mirror
Valkyrie Lumberjack
Clone
Witch
Valkyrie Lumberjack
Lightning
Golem
Lumberjack
Valkyrie Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard
Lumberjack Valkyrie Witch
Witch Lumberjack Valkyrie Lightning
Witch Lumberjack Valkyrie
Lightning Valkyrie Lumberjack
Valkyrie Lumberjack
Lightning Wizard Witch
Lightning Valkyrie
Witch Lumberjack
Valkyrie Lumberjack
Valkyrie Witch Wizard Lumberjack
Wizard Witch
Lumberjack Valkyrie Wizard Witch Lightning
Valkyrie Wizard Witch Lumberjack
Lumberjack
Lightning Lumberjack
Wizard Valkyrie Witch Lumberjack
Valkyrie Wizard Witch Lumberjack
Valkyrie Wizard Witch Lumberjack
Lumberjack
Valkyrie Wizard Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch
Valkyrie Wizard Lightning Lumberjack
Lumberjack Valkyrie Witch Lightning
Valkyrie Lightning Lumberjack
Valkyrie Witch Lumberjack
Wizard Witch
Valkyrie Witch Lightning Lumberjack
Valkyrie Lumberjack
Lightning Valkyrie Witch
Witch
Valkyrie Witch Lumberjack
Lightning Valkyrie
Lightning Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch
Witch Valkyrie Lightning Lumberjack
Valkyrie Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning
Lightning Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard Lightning
Wizard Lightning
Lightning Lumberjack
Lightning Valkyrie Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard Witch
Lightning Wizard
Lightning
Lightning
Lightning Wizard
Lightning Valkyrie Wizard Witch
Lightning
Lightning Wizard
Lightning
Lightning
Valkyrie Wizard Witch
Witch
Wizard Witch Lightning
Lightning Wizard Witch
Lightning
Lightning Wizard Witch
Lightning Wizard Witch
Lightning
Lightning Wizard
Lightning
Wizard Lightning
Lightning Witch
Lightning Wizard Witch
Lightning Valkyrie Wizard Lumberjack
Wizard Lightning
Lightning
Witch Lightning
Witch Lightning
Lightning Witch

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