My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Princess Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Inferno Dragon Night Witch
Giant Snowball
Clone Princess Inferno Dragon Night Witch
Zap
Clone Princess Inferno Dragon Night Witch
Barbarian Barrel
Valkyrie Wizard Clone Giant Skeleton Princess Night Witch
The Log
Clone Giant Skeleton Princess
Earthquake
Clone
Arrows
Clone Princess Night Witch
Royal Delivery
Valkyrie Wizard Clone Giant Skeleton Princess Inferno Dragon Night Witch
Fireball
Wizard Clone Princess Inferno Dragon Night Witch
Poison
Wizard Clone Princess Night Witch
Lightning
Valkyrie Wizard Inferno Dragon Night Witch
Rocket
Valkyrie Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton Princess Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Princess Valkyrie Inferno Dragon Night Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Clone Princess Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Mirror
Giant Skeleton Princess Night Witch
Clone
Giant Skeleton Night Witch Inferno Dragon
Giant Skeleton
Clone Valkyrie Wizard Mirror Princess Night Witch
Princess
Mirror Giant Skeleton
Inferno Dragon
Clone
Night Witch
Clone Mirror Giant Skeleton

Defense Synergies 0 9

Valkyrie
Wizard Mirror Princess Night Witch
Wizard
Valkyrie Giant Skeleton
Mirror
Valkyrie Princess Inferno Dragon Night Witch
Clone
Giant Skeleton
Wizard Princess
Princess
Valkyrie Mirror Giant Skeleton
Inferno Dragon
Mirror
Night Witch
Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Valkyrie Night Witch
Valkyrie Giant Skeleton Inferno Dragon Night Witch
Inferno Dragon Night Witch Valkyrie
Valkyrie Giant Skeleton Princess
Valkyrie Night Witch
Inferno Dragon Wizard Princess Night Witch
Valkyrie Giant Skeleton
Inferno Dragon Princess Night Witch
Valkyrie Giant Skeleton Night Witch
Valkyrie Wizard Giant Skeleton Princess Night Witch
Inferno Dragon Wizard Princess Night Witch
Night Witch Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Princess Night Witch
Inferno Dragon
Inferno Dragon
Wizard Valkyrie Night Witch
Valkyrie Wizard Night Witch
Valkyrie Wizard Giant Skeleton Princess Inferno Dragon
Inferno Dragon
Valkyrie Wizard Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Valkyrie Wizard Inferno Dragon
Giant Skeleton Valkyrie
Valkyrie Giant Skeleton Night Witch
Giant Skeleton Valkyrie Inferno Dragon Night Witch
Wizard Princess
Valkyrie Giant Skeleton Night Witch
Giant Skeleton Valkyrie Inferno Dragon
Giant Skeleton Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Night Witch
Wizard Valkyrie Princess
Valkyrie Giant Skeleton Inferno Dragon Night Witch
Valkyrie Wizard Giant Skeleton Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Giant Skeleton
Princess
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Princess
Wizard Princess
Wizard Princess
Wizard
Night Witch
Valkyrie Wizard Princess
Wizard Princess
Princess
Princess
Princess
Wizard Princess
Wizard Princess
Night Witch
Wizard Princess
Valkyrie Wizard Princess
Giant Skeleton Night Witch
Wizard Princess
Valkyrie Wizard Princess
Inferno Dragon
Wizard Princess
Wizard Princess
Wizard Princess Night Witch
Wizard
Night Witch
Wizard Night Witch
Princess
Giant Skeleton
Wizard Princess
Princess Night Witch
Wizard Princess
Valkyrie Wizard Princess
Wizard Princess
Giant Skeleton
Giant Skeleton Princess
Princess
Giant Skeleton Princess

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