My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Golem Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Inferno Dragon Lumberjack
Fireball
Goblin Gang Wizard Inferno Dragon Lumberjack
Poison
Bats Goblin Gang Wizard
Lightning
Valkyrie Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Valkyrie Inferno Dragon Lumberjack Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Valkyrie Inferno Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Golem Inferno Dragon Lumberjack
Goblin Gang
Valkyrie Golem
Valkyrie
Bats Lumberjack Goblin Gang Wizard
Wizard
Valkyrie Golem Lumberjack Mega Knight
Golem
Bats Goblin Gang Wizard Lumberjack
Inferno Dragon
Mega Knight Bats
Lumberjack
Valkyrie Bats Wizard Golem Mega Knight
Mega Knight
Bats Inferno Dragon Wizard Lumberjack

Defense Synergies 0 12

Bats
Valkyrie Inferno Dragon Lumberjack Mega Knight
Goblin Gang
Valkyrie Inferno Dragon Lumberjack
Valkyrie
Bats Goblin Gang Wizard Lumberjack
Wizard
Valkyrie Lumberjack Mega Knight
Golem
Inferno Dragon
Bats Goblin Gang Mega Knight
Lumberjack
Bats Goblin Gang Valkyrie Wizard
Mega Knight
Bats Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Lumberjack Bats Goblin Gang Valkyrie Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Valkyrie Inferno Dragon
Inferno Dragon Lumberjack Bats Goblin Gang Valkyrie Mega Knight
Valkyrie Lumberjack Mega Knight
Goblin Gang Bats Valkyrie Lumberjack Mega Knight
Bats Inferno Dragon Goblin Gang Wizard
Valkyrie Mega Knight
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Valkyrie Lumberjack Mega Knight
Bats Goblin Gang Valkyrie Wizard Lumberjack Mega Knight
Inferno Dragon Bats Goblin Gang Wizard
Lumberjack Mega Knight Bats Goblin Gang Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Lumberjack Mega Knight
Goblin Gang Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Bats Goblin Gang Valkyrie Lumberjack
Mega Knight Bats Goblin Gang Valkyrie Wizard Lumberjack
Valkyrie Wizard Bats Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Goblin Gang Valkyrie Wizard Mega Knight Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Mega Knight
Goblin Gang Valkyrie Wizard Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Valkyrie
Goblin Gang Valkyrie Lumberjack Mega Knight Bats
Goblin Gang Valkyrie Inferno Dragon Lumberjack Mega Knight
Wizard Bats Goblin Gang
Goblin Gang Bats Valkyrie Lumberjack
Mega Knight Valkyrie Inferno Dragon Lumberjack
Mega Knight Bats Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie Lumberjack
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie Wizard Lumberjack
Wizard Valkyrie Mega Knight
Goblin Gang Bats Valkyrie Inferno Dragon Lumberjack
Bats Valkyrie Mega Knight Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats
Wizard
Wizard
Wizard
Bats Goblin Gang Lumberjack
Valkyrie Wizard
Wizard
Wizard
Wizard Mega Knight
Bats
Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Inferno Dragon
Wizard
Wizard Mega Knight
Bats Wizard
Bats Wizard
Wizard Mega Knight
Mega Knight
Wizard
Bats Goblin Gang
Wizard
Goblin Gang Valkyrie Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Bats Goblin Gang
Bats
Mega Knight

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