My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Fire Spirit Minion Horde Hog Rider Skeleton Army Inferno Dragon
Zap
Fire Spirit Minion Horde Skeleton Army Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Wizard Skeleton Army
The Log
Fire Spirit Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Valkyrie Hog Rider Wizard Skeleton Army Inferno Dragon
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Inferno Dragon
Poison
Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Minion Horde Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Valkyrie Hog Rider Freeze Inferno Dragon Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Valkyrie Hog Rider

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Inferno Dragon
Minion Horde
Hog Rider Freeze
Valkyrie
Fire Spirit Hog Rider Wizard
Hog Rider
Fire Spirit Valkyrie Freeze Minion Horde Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army
Freeze
Hog Rider Minion Horde
Inferno Dragon
Fire Spirit

Defense Synergies 0 8

Fire Spirit
Valkyrie
Minion Horde
Freeze
Valkyrie
Fire Spirit Wizard Freeze
Hog Rider
Wizard
Valkyrie Skeleton Army Freeze
Skeleton Army
Wizard Freeze Inferno Dragon
Freeze
Minion Horde Valkyrie Wizard Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Inferno Dragon Valkyrie
Minion Horde Skeleton Army Fire Spirit Valkyrie Freeze Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Fire Spirit Valkyrie
Minion Horde Inferno Dragon Fire Spirit Wizard Freeze
Valkyrie
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Fire Spirit Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Wizard Freeze
Minion Horde Inferno Dragon Wizard
Minion Horde Skeleton Army Fire Spirit Valkyrie Wizard Freeze
Fire Spirit Valkyrie Wizard Skeleton Army Minion Horde Freeze
Skeleton Army Inferno Dragon Minion Horde
Minion Horde Skeleton Army Freeze Inferno Dragon
Minion Horde Wizard Valkyrie Skeleton Army
Fire Spirit Minion Horde Valkyrie Wizard Skeleton Army
Valkyrie Wizard Freeze Fire Spirit Inferno Dragon
Inferno Dragon
Valkyrie Wizard Skeleton Army Fire Spirit Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Wizard Inferno Dragon
Skeleton Army Minion Horde Valkyrie
Valkyrie Skeleton Army Minion Horde
Minion Horde Valkyrie Skeleton Army Inferno Dragon
Fire Spirit Wizard Minion Horde Freeze
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Inferno Dragon
Minion Horde Freeze Valkyrie Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Valkyrie
Skeleton Army Valkyrie
Skeleton Army Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Minion Horde Valkyrie Freeze Inferno Dragon
Valkyrie Minion Horde Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze
Minion Horde
Valkyrie Freeze
Wizard Fire Spirit Minion Horde Valkyrie
Wizard Fire Spirit Minion Horde Freeze
Fire Spirit Minion Horde Wizard
Fire Spirit Wizard Freeze
Wizard
Fire Spirit Minion Horde
Minion Horde Valkyrie Wizard
Fire Spirit Wizard
Fire Spirit
Minion Horde Freeze
Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Fire Spirit Wizard
Fire Spirit Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Freeze Fire Spirit Valkyrie Wizard
Minion Horde Inferno Dragon
Wizard
Wizard
Fire Spirit Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Fire Spirit Skeleton Army Freeze
Fire Spirit Wizard
Freeze
Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Minion Horde Freeze
Freeze

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