My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Royal Ghost Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Royal Ghost Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Baby Dragon Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Valkyrie Wizard Guards Royal Ghost Magic Archer
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Baby Dragon Royal Ghost Magic Archer Ram Rider
Fireball
Wizard Baby Dragon Magic Archer Ram Rider
Poison
Wizard Guards Magic Archer
Lightning
Valkyrie Wizard Baby Dragon Magic Archer Ram Rider
Rocket
Valkyrie Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Royal Ghost Valkyrie Baby Dragon Magic Archer Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Royal Ghost Valkyrie Baby Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Baby Dragon Royal Ghost Magic Archer Ram Rider
Wizard
Valkyrie Royal Ghost Ram Rider Mega Knight
Guards
Ram Rider
Baby Dragon
Valkyrie Ram Rider Mega Knight
Royal Ghost
Valkyrie Wizard Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider Valkyrie Royal Ghost Mega Knight
Ram Rider
Magic Archer Valkyrie Wizard Guards Baby Dragon Royal Ghost Mega Knight
Mega Knight
Wizard Baby Dragon Royal Ghost Magic Archer Ram Rider

Defense Synergies 0 12

Valkyrie
Wizard Baby Dragon Magic Archer
Wizard
Valkyrie Guards Royal Ghost Mega Knight
Guards
Wizard Baby Dragon Magic Archer
Baby Dragon
Valkyrie Guards Mega Knight
Royal Ghost
Wizard Mega Knight
Magic Archer
Valkyrie Guards Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Wizard Baby Dragon Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Magic Archer Ram Rider
Valkyrie Ram Rider Mega Knight
Ram Rider Mega Knight Valkyrie
Valkyrie Guards Ram Rider Mega Knight
Valkyrie Mega Knight
Valkyrie Guards Baby Dragon Royal Ghost Magic Archer Mega Knight
Ram Rider Wizard Baby Dragon Magic Archer
Valkyrie Baby Dragon Magic Archer Ram Rider Mega Knight
Guards Valkyrie Royal Ghost Mega Knight
Valkyrie Guards Wizard Baby Dragon Royal Ghost Magic Archer Ram Rider Mega Knight
Wizard Baby Dragon Magic Archer Ram Rider
Mega Knight Valkyrie Wizard Guards Ram Rider
Valkyrie Wizard Mega Knight Guards Baby Dragon Royal Ghost Magic Archer
Ram Rider Mega Knight
Ram Rider Mega Knight
Wizard Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Guards Baby Dragon Royal Ghost Magic Archer Ram Rider
Valkyrie Wizard Baby Dragon Guards Royal Ghost Magic Archer Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Royal Ghost Mega Knight Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Royal Ghost
Valkyrie Wizard Baby Dragon Royal Ghost Magic Archer Mega Knight
Guards Mega Knight Valkyrie Ram Rider
Valkyrie Guards Mega Knight Ram Rider
Valkyrie Guards Ram Rider Mega Knight
Wizard Baby Dragon Magic Archer Ram Rider
Guards Valkyrie Ram Rider
Mega Knight Valkyrie
Mega Knight Valkyrie Baby Dragon Magic Archer
Guards
Mega Knight Valkyrie Guards
Mega Knight Valkyrie Guards
Mega Knight Valkyrie Wizard Guards Ram Rider
Wizard Valkyrie Baby Dragon Magic Archer Mega Knight
Guards Valkyrie Baby Dragon Magic Archer
Valkyrie Mega Knight Wizard Baby Dragon Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Guards Baby Dragon Royal Ghost
Baby Dragon Royal Ghost Magic Archer Ram Rider
Baby Dragon Magic Archer
Valkyrie Guards
Wizard Valkyrie Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer Ram Rider
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer Ram Rider
Wizard Ram Rider
Guards
Valkyrie Wizard Magic Archer Ram Rider
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Magic Archer Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Magic Archer Mega Knight
Valkyrie Wizard Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Royal Ghost Magic Archer Ram Rider
Wizard Baby Dragon Magic Archer Ram Rider Mega Knight
Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Guards
Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Guards Magic Archer
Wizard Baby Dragon Magic Archer Ram Rider
Valkyrie Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer
Mega Knight
Guards Baby Dragon Magic Archer
Magic Archer
Baby Dragon Royal Ghost Magic Archer Mega Knight

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