My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Goblin Hut Wizard Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Night Witch
Giant Snowball
Goblin Hut Balloon Night Witch
Zap
Goblin Hut Balloon Night Witch
Barbarian Barrel
Valkyrie Goblin Hut Wizard Night Witch
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut Night Witch
Royal Delivery
Valkyrie Goblin Hut Wizard Balloon Night Witch
Fireball
Goblin Hut Wizard Balloon Night Witch
Poison
Goblin Hut Wizard Balloon Night Witch
Lightning
Valkyrie Goblin Hut Wizard Balloon Night Witch
Rocket
Valkyrie Goblin Hut Wizard Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Night Witch Giant Goblin Hut Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Night Witch

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Night Witch
Valkyrie
Balloon Giant Goblin Hut Wizard
Giant
Arrows Rage Night Witch Valkyrie Goblin Hut Wizard Balloon
Goblin Hut
Valkyrie Giant Balloon
Wizard
Valkyrie Giant Rage Balloon
Rage
Giant Balloon Wizard Night Witch
Balloon
Arrows Valkyrie Rage Giant Goblin Hut Wizard
Night Witch
Giant Arrows Rage

Defense Synergies 0 6

Arrows
Valkyrie Goblin Hut
Valkyrie
Arrows Goblin Hut Wizard Night Witch
Giant
Goblin Hut
Arrows Valkyrie Wizard
Wizard
Valkyrie Goblin Hut
Rage
Balloon
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard
Valkyrie Goblin Hut Night Witch
Goblin Hut Valkyrie Night Witch
Goblin Hut Night Witch Valkyrie
Arrows Valkyrie
Arrows Valkyrie Night Witch
Arrows Goblin Hut Wizard Night Witch
Arrows Valkyrie
Goblin Hut Night Witch
Valkyrie Night Witch
Valkyrie Arrows Goblin Hut Wizard Night Witch
Arrows Goblin Hut Wizard Night Witch
Goblin Hut Night Witch Valkyrie Wizard
Valkyrie Wizard Arrows Goblin Hut Night Witch
Goblin Hut
Goblin Hut
Wizard Arrows Valkyrie Goblin Hut Night Witch
Arrows Valkyrie Goblin Hut Wizard Night Witch
Arrows Valkyrie Wizard Goblin Hut
Goblin Hut
Valkyrie Wizard Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut
Arrows Valkyrie Wizard
Valkyrie Goblin Hut
Valkyrie Night Witch
Valkyrie Goblin Hut Night Witch
Arrows Wizard Goblin Hut
Valkyrie Goblin Hut Night Witch
Valkyrie
Valkyrie Goblin Hut
Goblin Hut
Valkyrie Goblin Hut
Arrows Valkyrie
Valkyrie Wizard Night Witch
Wizard Valkyrie
Goblin Hut Valkyrie Night Witch
Arrows Valkyrie Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows Goblin Hut
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Night Witch
Arrows Valkyrie Wizard
Arrows Wizard
Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Arrows
Night Witch
Arrows Wizard
Arrows Valkyrie Wizard
Night Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Night Witch
Goblin Hut Wizard
Night Witch
Arrows Wizard Night Witch
Arrows
Arrows Wizard
Goblin Hut Night Witch
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows

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