My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Bandit Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Bandit Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Balloon Bandit Inferno Dragon Lumberjack
Fireball
Wizard Balloon Bandit Inferno Dragon Lumberjack
Poison
Wizard Balloon
Lightning
Valkyrie Wizard Balloon Bandit Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Freeze Inferno Dragon Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Valkyrie Freeze Inferno Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Lumberjack Wizard Bandit
Wizard
Valkyrie Balloon Bandit Lumberjack Mega Knight
Freeze
Balloon
Balloon
Valkyrie Freeze Lumberjack Wizard Bandit Mega Knight
Bandit
Valkyrie Wizard Balloon Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Valkyrie Balloon Wizard Bandit Mega Knight
Mega Knight
Inferno Dragon Wizard Balloon Bandit Lumberjack

Defense Synergies 0 13

Valkyrie
Wizard Freeze Bandit Lumberjack
Wizard
Valkyrie Freeze Bandit Lumberjack Mega Knight
Freeze
Valkyrie Wizard Lumberjack Mega Knight
Balloon
Bandit
Valkyrie Wizard Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Valkyrie Wizard Freeze Bandit
Mega Knight
Wizard Freeze Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Lumberjack Valkyrie Bandit Mega Knight
Lumberjack Mega Knight Valkyrie Freeze Bandit Inferno Dragon
Inferno Dragon Lumberjack Valkyrie Bandit Mega Knight
Valkyrie Lumberjack Mega Knight
Freeze Valkyrie Bandit Lumberjack Mega Knight
Inferno Dragon Wizard Freeze
Valkyrie Bandit Mega Knight
Inferno Dragon Lumberjack
Valkyrie Bandit Lumberjack Mega Knight
Valkyrie Wizard Freeze Bandit Lumberjack Mega Knight
Inferno Dragon Wizard
Lumberjack Mega Knight Valkyrie Wizard Freeze Bandit
Valkyrie Wizard Mega Knight Freeze Lumberjack
Inferno Dragon Bandit Lumberjack Mega Knight
Freeze Bandit Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie Wizard Bandit Lumberjack
Valkyrie Wizard Freeze Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Valkyrie Wizard Mega Knight Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Bandit
Bandit Valkyrie Wizard Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Valkyrie
Valkyrie Lumberjack Mega Knight Bandit
Valkyrie Bandit Inferno Dragon Lumberjack Mega Knight
Wizard Freeze
Valkyrie Bandit Lumberjack
Mega Knight Valkyrie Inferno Dragon Lumberjack
Freeze Mega Knight Valkyrie Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Bandit Lumberjack
Wizard Valkyrie Mega Knight
Valkyrie Freeze Inferno Dragon Lumberjack
Valkyrie Mega Knight Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Bandit
Bandit
Bandit
Valkyrie Freeze
Wizard Valkyrie Mega Knight
Wizard Freeze
Wizard
Wizard Freeze
Wizard Bandit
Lumberjack
Valkyrie Wizard Bandit
Wizard
Bandit
Freeze Bandit
Wizard Bandit
Wizard Bandit Mega Knight
Freeze
Wizard Bandit Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Freeze Valkyrie Wizard Mega Knight
Inferno Dragon
Wizard Bandit
Wizard Bandit Mega Knight
Bandit
Wizard
Wizard Freeze
Wizard Bandit Mega Knight
Freeze
Mega Knight
Wizard
Freeze Bandit
Wizard
Freeze
Valkyrie Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Freeze
Freeze Bandit Mega Knight

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