My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Witch Balloon Giant Skeleton Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Balloon Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Witch Balloon Princess Inferno Dragon
Zap
Dark Prince Witch Balloon Princess Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Dark Prince Witch Giant Skeleton Princess
The Log
Dark Prince Witch Giant Skeleton Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Valkyrie Wizard Dark Prince Witch Balloon Giant Skeleton Princess Inferno Dragon
Fireball
Wizard Witch Balloon Princess Inferno Dragon
Poison
Wizard Witch Balloon Princess
Lightning
Valkyrie Wizard Dark Prince Witch Balloon Inferno Dragon
Rocket
Valkyrie Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Giant Skeleton Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Valkyrie Dark Prince Inferno Dragon Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Valkyrie Dark Prince Inferno Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Dark Prince Witch Giant Skeleton
Wizard
Valkyrie Dark Prince Balloon Giant Skeleton
Dark Prince
Valkyrie Wizard Witch Balloon Princess
Witch
Valkyrie Dark Prince Giant Skeleton
Balloon
Valkyrie Wizard Dark Prince Giant Skeleton Princess
Giant Skeleton
Valkyrie Wizard Witch Balloon Princess
Princess
Dark Prince Balloon Giant Skeleton
Inferno Dragon

Defense Synergies 0 9

Valkyrie
Wizard Witch Princess
Wizard
Valkyrie Dark Prince Giant Skeleton
Dark Prince
Wizard Witch Princess
Witch
Valkyrie Dark Prince Giant Skeleton
Balloon
Giant Skeleton
Wizard Witch Princess
Princess
Valkyrie Dark Prince Giant Skeleton
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Valkyrie Dark Prince Witch
Witch Valkyrie Dark Prince Giant Skeleton Inferno Dragon
Witch Inferno Dragon Valkyrie Dark Prince
Valkyrie Dark Prince Giant Skeleton Princess
Valkyrie Dark Prince
Inferno Dragon Wizard Witch Princess
Valkyrie Giant Skeleton
Witch Inferno Dragon Princess
Valkyrie Dark Prince Giant Skeleton
Valkyrie Witch Wizard Dark Prince Giant Skeleton Princess
Inferno Dragon Wizard Witch Princess
Valkyrie Wizard Dark Prince Witch Giant Skeleton
Valkyrie Wizard Dark Prince Witch Princess
Inferno Dragon
Inferno Dragon
Wizard Valkyrie Dark Prince Witch
Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Witch Dark Prince Giant Skeleton Princess Inferno Dragon
Inferno Dragon
Valkyrie Wizard Dark Prince Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Witch Giant Skeleton
Valkyrie Wizard Inferno Dragon
Giant Skeleton Valkyrie Dark Prince Witch
Valkyrie Dark Prince Giant Skeleton
Giant Skeleton Valkyrie Dark Prince Witch Inferno Dragon
Wizard Witch Princess
Dark Prince Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Dark Prince Inferno Dragon
Giant Skeleton Valkyrie Dark Prince Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Dark Prince Witch Giant Skeleton
Valkyrie Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Witch Princess
Witch Valkyrie Dark Prince Giant Skeleton Inferno Dragon
Valkyrie Wizard Dark Prince Witch Giant Skeleton Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Giant Skeleton
Princess
Giant Skeleton
Valkyrie Dark Prince Giant Skeleton
Wizard Valkyrie Dark Prince
Wizard Witch Princess
Wizard Witch Princess
Wizard Princess
Wizard
Valkyrie Wizard Dark Prince Princess
Wizard Princess
Princess
Princess
Princess
Wizard Witch Princess
Wizard Princess
Wizard Dark Prince Princess
Valkyrie Wizard Witch Princess
Giant Skeleton
Wizard Princess
Valkyrie Wizard Dark Prince Witch Princess
Witch Inferno Dragon
Wizard Witch Princess
Wizard Witch Princess
Wizard Witch Princess
Wizard Witch
Wizard
Princess
Giant Skeleton
Wizard Princess
Dark Prince Witch Princess
Wizard Witch Princess
Valkyrie Wizard Dark Prince Princess
Wizard Princess
Giant Skeleton
Dark Prince
Witch Giant Skeleton Princess
Witch Princess
Dark Prince Witch Giant Skeleton Princess

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