My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Giant Skeleton Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Giant Skeleton Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Giant Skeleton Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton Bandit
Giant Snowball
Zap
Dark Prince Bandit
Barbarian Barrel
Valkyrie Wizard Dark Prince Giant Skeleton Royal Ghost Bandit Electro Wizard
The Log
Dark Prince Giant Skeleton Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Dark Prince Giant Skeleton Royal Ghost Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Dark Prince Bandit Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Freeze Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Bandit Valkyrie Dark Prince Freeze Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Ghost Bandit Valkyrie Dark Prince

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Dark Prince Giant Skeleton Royal Ghost Bandit Electro Wizard
Wizard
Valkyrie Dark Prince Giant Skeleton Royal Ghost Bandit
Dark Prince
Valkyrie Wizard Royal Ghost Bandit Electro Wizard
Freeze
Giant Skeleton
Valkyrie Wizard Bandit Electro Wizard
Royal Ghost
Valkyrie Wizard Dark Prince Bandit Electro Wizard
Bandit
Valkyrie Wizard Dark Prince Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard
Valkyrie Dark Prince Giant Skeleton Royal Ghost Bandit

Defense Synergies 0 17

Valkyrie
Wizard Freeze Bandit Electro Wizard
Wizard
Valkyrie Dark Prince Freeze Giant Skeleton Royal Ghost Bandit Electro Wizard
Dark Prince
Wizard Royal Ghost Bandit Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard
Giant Skeleton
Wizard Electro Wizard
Royal Ghost
Wizard Dark Prince Electro Wizard
Bandit
Valkyrie Wizard Dark Prince Electro Wizard
Electro Wizard
Valkyrie Wizard Dark Prince Freeze Giant Skeleton Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Dark Prince Freeze Giant Skeleton Bandit Electro Wizard
Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Dark Prince Giant Skeleton
Freeze Valkyrie Dark Prince Royal Ghost Bandit Electro Wizard
Electro Wizard Wizard Freeze
Valkyrie Giant Skeleton Bandit Electro Wizard
Valkyrie Dark Prince Giant Skeleton Royal Ghost Bandit Electro Wizard
Valkyrie Electro Wizard Wizard Dark Prince Freeze Giant Skeleton Royal Ghost Bandit
Wizard Electro Wizard
Valkyrie Wizard Dark Prince Freeze Giant Skeleton Bandit Electro Wizard
Valkyrie Wizard Dark Prince Freeze Royal Ghost Electro Wizard
Bandit Electro Wizard
Freeze Bandit Electro Wizard
Wizard Valkyrie Dark Prince Electro Wizard
Valkyrie Wizard Dark Prince Royal Ghost Bandit Electro Wizard
Valkyrie Wizard Freeze Dark Prince Giant Skeleton Royal Ghost Bandit Electro Wizard
Electro Wizard
Valkyrie Wizard Dark Prince Royal Ghost Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Giant Skeleton Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Wizard Royal Ghost
Giant Skeleton Bandit Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Giant Skeleton Bandit Electro Wizard
Giant Skeleton Valkyrie Dark Prince Bandit
Wizard Freeze Electro Wizard
Dark Prince Valkyrie Giant Skeleton Bandit Electro Wizard
Giant Skeleton Valkyrie Dark Prince
Freeze Giant Skeleton Electro Wizard Valkyrie Dark Prince Bandit
Valkyrie Dark Prince Giant Skeleton
Valkyrie Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Valkyrie Wizard Bandit
Wizard Valkyrie
Electro Wizard Valkyrie Dark Prince Freeze Giant Skeleton
Valkyrie Wizard Dark Prince Freeze Giant Skeleton Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Giant Skeleton Royal Ghost Bandit
Royal Ghost Bandit Electro Wizard
Giant Skeleton Bandit
Valkyrie Dark Prince Freeze Giant Skeleton
Wizard Valkyrie Dark Prince
Wizard Freeze
Wizard
Wizard Freeze
Wizard Bandit
Electro Wizard
Valkyrie Wizard Dark Prince Bandit Electro Wizard
Wizard
Bandit
Freeze Bandit
Wizard Bandit
Wizard Bandit
Freeze
Wizard Dark Prince Bandit Electro Wizard
Valkyrie Wizard
Giant Skeleton
Wizard
Freeze Valkyrie Wizard Dark Prince
Wizard Royal Ghost Bandit Electro Wizard
Wizard Bandit
Bandit
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard Bandit
Freeze Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Dark Prince Freeze Bandit
Wizard Electro Wizard
Freeze
Valkyrie Wizard Dark Prince Electro Wizard
Wizard
Giant Skeleton
Dark Prince
Freeze Giant Skeleton Electro Wizard
Electro Wizard
Dark Prince Freeze Giant Skeleton Royal Ghost Bandit Electro Wizard

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