My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Princess Magic Archer Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Night Witch
Giant Snowball
Goblin Barrel Princess Lumberjack Night Witch
Zap
Goblin Barrel Princess Night Witch
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Princess Magic Archer Lumberjack Night Witch
The Log
Goblin Barrel Princess Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess Night Witch
Royal Delivery
Valkyrie Wizard Goblin Barrel Princess Magic Archer Lumberjack Night Witch
Fireball
Wizard Goblin Barrel Princess Magic Archer Lumberjack Night Witch
Poison
Wizard Princess Magic Archer Night Witch
Lightning
Valkyrie Wizard Magic Archer Lumberjack Night Witch
Rocket
Valkyrie Wizard Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Princess Valkyrie Magic Archer Lumberjack Night Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Princess Valkyrie Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Lumberjack Wizard Magic Archer
Wizard
Valkyrie Lumberjack Mega Knight
Goblin Barrel
Valkyrie Princess Lumberjack Mega Knight
Princess
Goblin Barrel Mega Knight
Magic Archer
Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Goblin Barrel Magic Archer Night Witch Mega Knight
Night Witch
Lumberjack Mega Knight
Mega Knight
Wizard Goblin Barrel Princess Magic Archer Lumberjack Night Witch

Defense Synergies 0 12

Valkyrie
Wizard Princess Magic Archer Lumberjack Night Witch
Wizard
Valkyrie Lumberjack Mega Knight
Goblin Barrel
Princess
Valkyrie Mega Knight
Magic Archer
Valkyrie Lumberjack Night Witch Mega Knight
Lumberjack
Valkyrie Wizard Magic Archer
Night Witch
Valkyrie Magic Archer Mega Knight
Mega Knight
Wizard Princess Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Lumberjack Valkyrie Night Witch Mega Knight
Lumberjack Mega Knight Valkyrie Night Witch
Lumberjack Night Witch Valkyrie Mega Knight
Valkyrie Princess Lumberjack Mega Knight
Valkyrie Magic Archer Lumberjack Night Witch Mega Knight
Wizard Princess Magic Archer Night Witch
Valkyrie Magic Archer Mega Knight
Princess Lumberjack Night Witch
Valkyrie Lumberjack Night Witch Mega Knight
Valkyrie Wizard Princess Magic Archer Lumberjack Night Witch Mega Knight
Wizard Princess Magic Archer Night Witch
Lumberjack Night Witch Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Princess Magic Archer Lumberjack Night Witch
Lumberjack Mega Knight
Lumberjack Mega Knight
Wizard Mega Knight Valkyrie Lumberjack Night Witch
Mega Knight Valkyrie Wizard Magic Archer Lumberjack Night Witch
Valkyrie Wizard Princess Magic Archer Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Mega Knight Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight
Valkyrie Wizard Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie
Valkyrie Lumberjack Mega Knight Night Witch
Valkyrie Lumberjack Night Witch Mega Knight
Wizard Princess Magic Archer
Valkyrie Lumberjack Night Witch
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie Magic Archer
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Lumberjack Night Witch
Wizard Valkyrie Princess Magic Archer Mega Knight
Valkyrie Magic Archer Lumberjack Night Witch
Valkyrie Mega Knight Wizard Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Valkyrie
Princess Magic Archer
Magic Archer
Valkyrie
Wizard Valkyrie Magic Archer Mega Knight
Wizard Princess Magic Archer
Wizard Princess Magic Archer
Wizard Princess Magic Archer
Wizard
Lumberjack Night Witch
Valkyrie Wizard Princess Magic Archer
Wizard Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Wizard Princess Magic Archer
Magic Archer Wizard Princess Mega Knight
Night Witch
Wizard Princess Magic Archer Mega Knight
Valkyrie Wizard Princess Magic Archer Mega Knight
Magic Archer Night Witch Mega Knight
Wizard Princess
Valkyrie Wizard Princess Magic Archer Mega Knight
Wizard Princess Magic Archer
Wizard Princess Magic Archer Mega Knight
Magic Archer
Wizard Princess Magic Archer Night Witch
Wizard
Night Witch
Wizard Magic Archer Night Witch Mega Knight
Princess Magic Archer
Mega Knight
Wizard Princess Magic Archer
Princess Magic Archer Night Witch
Wizard Princess Magic Archer
Valkyrie Wizard Princess Magic Archer Lumberjack Mega Knight
Wizard Princess Magic Archer
Mega Knight
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer Mega Knight

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