My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army Witch Royal Ghost
The Log
Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Wizard Skeleton Army Witch Royal Ghost
Fireball
Minion Horde Elite Barbarians Wizard Skeleton Army Witch
Poison
Minion Horde Wizard Skeleton Army Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Valkyrie Minion Horde Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Royal Ghost Valkyrie Minion Horde

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Elite Barbarians
Valkyrie Wizard Royal Ghost Mega Knight
Valkyrie
Elite Barbarians Wizard Witch Royal Ghost
Wizard
Elite Barbarians Valkyrie Royal Ghost Mega Knight
Skeleton Army
Witch
Valkyrie Royal Ghost Mega Knight
Royal Ghost
Elite Barbarians Valkyrie Wizard Witch Mega Knight
Mega Knight
Minion Horde Elite Barbarians Wizard Witch Royal Ghost

Defense Synergies 1 10

Minion Horde
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Valkyrie Skeleton Army Royal Ghost Mega Knight
Skeleton Army
Wizard
Witch
Valkyrie Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Elite Barbarians Skeleton Army Valkyrie Witch Mega Knight
Minion Horde Skeleton Army Witch Mega Knight Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Skeleton Army Witch Valkyrie Mega Knight
Elite Barbarians Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Royal Ghost Mega Knight
Minion Horde Wizard Witch
Valkyrie Mega Knight
Minion Horde Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Valkyrie Royal Ghost Mega Knight
Minion Horde Valkyrie Skeleton Army Witch Wizard Royal Ghost Mega Knight
Minion Horde Wizard Witch
Minion Horde Skeleton Army Mega Knight Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Mega Knight Minion Horde Witch Royal Ghost
Elite Barbarians Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Elite Barbarians Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Valkyrie Skeleton Army Witch
Mega Knight Minion Horde Elite Barbarians Valkyrie Wizard Skeleton Army Witch Royal Ghost
Valkyrie Wizard Witch Royal Ghost Mega Knight
Elite Barbarians
Valkyrie Wizard Skeleton Army Royal Ghost Mega Knight Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Elite Barbarians Witch Royal Ghost
Elite Barbarians Valkyrie Wizard Royal Ghost Mega Knight
Skeleton Army Mega Knight Minion Horde Elite Barbarians Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Valkyrie Skeleton Army Witch Mega Knight
Wizard Minion Horde Witch
Skeleton Army Minion Horde Elite Barbarians Valkyrie Witch
Mega Knight Minion Horde Elite Barbarians Valkyrie Skeleton Army
Minion Horde Mega Knight Elite Barbarians Valkyrie Skeleton Army Witch
Witch Minion Horde Skeleton Army
Mega Knight Minion Horde Elite Barbarians Valkyrie Witch
Skeleton Army Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Mega Knight Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Skeleton Army Witch Mega Knight
Elite Barbarians Skeleton Army Witch Minion Horde Valkyrie
Valkyrie Mega Knight Minion Horde Elite Barbarians Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Royal Ghost
Royal Ghost
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie Mega Knight
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Elite Barbarians
Minion Horde Valkyrie Wizard
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Wizard Witch
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Valkyrie Wizard Witch Mega Knight
Minion Horde Witch
Wizard Witch Royal Ghost
Wizard Witch Mega Knight
Elite Barbarians Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Skeleton Army Witch
Wizard Witch
Minion Horde Valkyrie Wizard Mega Knight
Wizard
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Witch
Witch
Witch Royal Ghost Mega Knight

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