My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Valkyrie Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Witch
Zap
Bats Mortar Witch Bandit
Barbarian Barrel
Mortar Rascals Valkyrie Witch Bandit
The Log
Rascals Witch Bandit
Earthquake
Mortar Witch
Arrows
Bats Rascals Witch
Royal Delivery
Bats Rascals Valkyrie Witch Bandit
Fireball
Mortar Rascals Witch Bandit
Poison
Bats Mortar Rascals Witch
Lightning
Mortar Valkyrie Witch Bandit
Rocket
Mortar Rascals Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Mortar Fireball Valkyrie Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Mortar

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mortar Rascals Bandit
Arrows
Fireball Mortar Bandit
Mortar
Bats Arrows Fireball Bandit
Rascals
Bats Bandit
Fireball
Arrows Mortar
Valkyrie
Bats Witch Bandit
Witch
Valkyrie Bandit
Bandit
Bats Arrows Mortar Rascals Valkyrie Witch

Defense Synergies 0 16

Bats
Mortar Rascals Valkyrie Bandit
Arrows
Mortar Fireball Valkyrie Bandit
Mortar
Bats Arrows Fireball Valkyrie Bandit
Rascals
Bats
Fireball
Arrows Mortar Valkyrie Bandit
Valkyrie
Bats Arrows Mortar Fireball Witch Bandit
Witch
Valkyrie Bandit
Bandit
Bats Arrows Mortar Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie
Bats Mortar Rascals Valkyrie Witch Bandit
Mortar Witch Bats Rascals Valkyrie Bandit
Witch Bats Mortar Rascals Valkyrie Bandit
Arrows Fireball Valkyrie
Arrows Fireball Bats Rascals Valkyrie Bandit
Bats Arrows Mortar Rascals Fireball Witch
Arrows Rascals Fireball Valkyrie Bandit
Witch Mortar Rascals
Rascals Valkyrie Bandit
Bats Valkyrie Witch Arrows Rascals Fireball Bandit
Arrows Bats Rascals Fireball Witch
Mortar Bats Rascals Fireball Valkyrie Witch Bandit
Fireball Valkyrie Bats Arrows Mortar Rascals Witch
Mortar Rascals Bandit
Mortar Rascals Fireball Bandit
Bats Arrows Mortar Rascals Fireball Valkyrie Witch
Arrows Mortar Fireball Bats Rascals Valkyrie Witch Bandit
Arrows Mortar Valkyrie Witch Bats Rascals Fireball Bandit
Mortar
Rascals Valkyrie Bats Arrows Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Fireball Witch Bandit
Fireball Bandit Arrows Mortar Valkyrie
Bandit Bats Rascals Valkyrie Witch
Valkyrie Bats Rascals Fireball Bandit
Rascals Valkyrie Witch Bandit
Arrows Fireball Bats Rascals Witch
Rascals Bats Fireball Valkyrie Witch Bandit
Rascals Valkyrie
Bats Mortar Fireball Valkyrie Witch Bandit
Witch
Bats Rascals Valkyrie Witch
Arrows Fireball Valkyrie
Rascals Fireball Valkyrie Witch Bandit
Rascals Fireball Valkyrie Witch
Rascals Witch Bats Mortar Fireball Valkyrie
Bats Arrows Valkyrie Rascals Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Rascals Valkyrie Bandit
Arrows Mortar Fireball Bandit
Arrows Fireball Bandit
Arrows Rascals Fireball Valkyrie
Fireball Arrows Mortar Valkyrie
Arrows Fireball Bats Witch
Arrows Mortar Witch
Arrows Fireball
Arrows Fireball Mortar Bandit
Bats Fireball
Arrows Mortar Fireball Valkyrie Bandit
Fireball Arrows
Mortar Fireball Bandit
Arrows Mortar Fireball Bandit
Arrows Mortar Fireball
Arrows Mortar Fireball Witch Bandit
Arrows Mortar Fireball Bandit
Arrows Mortar Fireball
Bats
Arrows Mortar Fireball Bandit
Arrows Mortar Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Valkyrie Witch
Witch
Arrows Mortar Fireball Witch Bandit
Fireball Arrows Mortar Witch Bandit
Fireball Arrows Mortar Bandit
Bats Arrows Fireball Witch
Bats Fireball Witch
Fireball
Arrows Mortar Fireball Bandit
Arrows Fireball
Arrows Fireball
Bats Fireball Witch Bandit
Fireball Arrows Witch
Arrows Fireball
Fireball Rascals Valkyrie
Arrows Mortar Fireball
Arrows Fireball
Bats Rascals Fireball Witch
Bats Fireball Witch
Mortar Fireball Witch Bandit

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