My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Goblins Baby Dragon Graveyard
Zap
Goblins Mortar Graveyard
Barbarian Barrel
Goblins Mortar Valkyrie Ice Wizard Graveyard
The Log
Goblins Graveyard
Earthquake
Mortar Graveyard
Arrows
Goblins Graveyard
Royal Delivery
Goblins Valkyrie Baby Dragon Ice Wizard Graveyard
Fireball
Mortar Baby Dragon Ice Wizard
Poison
Mortar Ice Wizard Graveyard
Lightning
Mortar Valkyrie Baby Dragon Ice Wizard
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Ice Wizard Mortar Fireball Valkyrie Baby Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Tornado Ice Wizard Mortar

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Baby Dragon
Mortar
Fireball Tornado Baby Dragon
Fireball
Tornado Graveyard Mortar Baby Dragon
Valkyrie
Graveyard Goblins Tornado Baby Dragon
Tornado
Fireball Baby Dragon Mortar Valkyrie Ice Wizard Graveyard
Baby Dragon
Tornado Graveyard Goblins Mortar Fireball Valkyrie Ice Wizard
Ice Wizard
Tornado Baby Dragon Graveyard
Graveyard
Fireball Valkyrie Baby Dragon Tornado Ice Wizard

Defense Synergies 3 13

Goblins
Mortar Ice Wizard
Mortar
Goblins Fireball Valkyrie Tornado Baby Dragon Ice Wizard
Fireball
Tornado Mortar Valkyrie Ice Wizard
Valkyrie
Mortar Fireball Tornado Baby Dragon Ice Wizard
Tornado
Fireball Ice Wizard Mortar Valkyrie Baby Dragon
Baby Dragon
Ice Wizard Mortar Valkyrie Tornado
Ice Wizard
Tornado Baby Dragon Goblins Mortar Fireball Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie Baby Dragon
Goblins Mortar Valkyrie Ice Wizard
Mortar Tornado Goblins Valkyrie Ice Wizard
Goblins Mortar Valkyrie Ice Wizard
Fireball Valkyrie Tornado
Fireball Tornado Goblins Valkyrie Baby Dragon Ice Wizard
Tornado Mortar Fireball Baby Dragon Ice Wizard
Fireball Valkyrie Baby Dragon
Goblins Mortar Tornado Ice Wizard
Tornado Goblins Valkyrie Ice Wizard
Goblins Valkyrie Ice Wizard Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Mortar Fireball Valkyrie Ice Wizard
Fireball Valkyrie Goblins Mortar Tornado Baby Dragon
Mortar
Tornado Mortar Fireball
Goblins Mortar Fireball Valkyrie Tornado
Mortar Fireball Goblins Valkyrie Tornado Baby Dragon Ice Wizard
Mortar Valkyrie Tornado Baby Dragon Fireball Ice Wizard
Mortar Tornado
Valkyrie Goblins Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Fireball
Fireball Mortar Valkyrie Baby Dragon
Goblins Valkyrie
Valkyrie Fireball Tornado
Valkyrie
Fireball Tornado Baby Dragon Ice Wizard
Goblins Fireball Valkyrie Ice Wizard
Valkyrie
Goblins Mortar Fireball Valkyrie Tornado Baby Dragon
Valkyrie
Fireball Valkyrie Tornado
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Goblins Mortar Fireball Valkyrie Tornado Baby Dragon
Valkyrie Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie Baby Dragon
Mortar Fireball Tornado Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Valkyrie
Fireball Mortar Valkyrie Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Mortar Tornado Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Fireball Mortar Tornado
Goblins Fireball Tornado
Mortar Fireball Valkyrie Tornado
Fireball Tornado Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Tornado
Mortar Fireball Baby Dragon
Mortar Fireball Valkyrie Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Mortar Fireball Baby Dragon
Tornado Mortar Fireball Valkyrie Baby Dragon Ice Wizard
Mortar Fireball Tornado Baby Dragon Ice Wizard
Fireball Mortar Tornado Baby Dragon
Fireball Mortar Tornado Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Fireball
Fireball
Mortar Fireball
Fireball
Fireball
Fireball
Fireball Tornado Baby Dragon Ice Wizard
Fireball
Fireball Valkyrie Baby Dragon
Mortar Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Tornado
Mortar Fireball Tornado Baby Dragon

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