My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Valkyrie Battle Ram Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Dart Goblin Valkyrie Battle Ram Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Lava Hound
Giant Snowball
Spear Goblins Dart Goblin Battle Ram Lava Hound
Zap
Spear Goblins Dart Goblin Battle Ram Lava Hound
Barbarian Barrel
Ice Spirit Spear Goblins Dart Goblin Valkyrie Battle Ram
The Log
Ice Spirit Spear Goblins Dart Goblin Battle Ram
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Dart Goblin Lava Hound
Royal Delivery
Ice Spirit Spear Goblins Dart Goblin Valkyrie Battle Ram Lava Hound
Fireball
Dart Goblin Battle Ram Lava Hound
Poison
Spear Goblins Dart Goblin Lava Hound
Lightning
Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins The Log Dart Goblin Fireball Valkyrie Battle Ram Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins The Log Dart Goblin

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Battle Ram Spear Goblins Dart Goblin
Spear Goblins
Valkyrie Ice Spirit Dart Goblin Battle Ram
Dart Goblin
Valkyrie Lava Hound Ice Spirit Spear Goblins Battle Ram The Log
Fireball
Lava Hound Battle Ram The Log
Valkyrie
Ice Spirit Spear Goblins Dart Goblin Battle Ram
Battle Ram
Ice Spirit The Log Spear Goblins Dart Goblin Fireball Valkyrie Lava Hound
The Log
Battle Ram Dart Goblin Fireball
Lava Hound
Dart Goblin Fireball Battle Ram

Defense Synergies 1 12

Ice Spirit
Spear Goblins Dart Goblin Fireball Valkyrie The Log
Spear Goblins
Ice Spirit Dart Goblin Valkyrie The Log
Dart Goblin
Ice Spirit Spear Goblins Valkyrie The Log
Fireball
The Log Ice Spirit Valkyrie
Valkyrie
Ice Spirit Spear Goblins Dart Goblin Fireball The Log
Battle Ram
The Log
Fireball Ice Spirit Spear Goblins Dart Goblin Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Fireball Valkyrie The Log
Ice Spirit Dart Goblin Valkyrie The Log
Dart Goblin Valkyrie
Dart Goblin Valkyrie
Fireball Valkyrie The Log
Fireball The Log Spear Goblins Dart Goblin Valkyrie
Dart Goblin Ice Spirit Spear Goblins Fireball
Dart Goblin Fireball Valkyrie The Log
Ice Spirit Spear Goblins Dart Goblin Valkyrie
Dart Goblin Valkyrie Spear Goblins Fireball The Log
Spear Goblins Dart Goblin Fireball
Ice Spirit Fireball Valkyrie The Log
Fireball Valkyrie Ice Spirit Dart Goblin The Log
Ice Spirit Fireball The Log
Fireball Valkyrie
Ice Spirit Fireball Spear Goblins Dart Goblin Valkyrie The Log
Valkyrie The Log Ice Spirit Spear Goblins Dart Goblin Fireball
Dart Goblin
Valkyrie Spear Goblins Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball
Fireball Valkyrie The Log
Ice Spirit Spear Goblins Valkyrie The Log
Valkyrie Fireball The Log
Valkyrie
Fireball Ice Spirit Dart Goblin
Spear Goblins Dart Goblin Fireball Valkyrie
Valkyrie
Ice Spirit Spear Goblins Fireball Valkyrie The Log
Dart Goblin
Dart Goblin Valkyrie
Fireball Valkyrie The Log
Fireball Valkyrie
Dart Goblin Fireball Valkyrie
Ice Spirit Spear Goblins Dart Goblin Fireball Valkyrie The Log
Valkyrie Dart Goblin Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Ice Spirit Spear Goblins Dart Goblin
Dart Goblin The Log
Fireball The Log Ice Spirit Dart Goblin
Fireball The Log Dart Goblin
Fireball
Dart Goblin Fireball Valkyrie The Log
Fireball Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Spear Goblins Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Valkyrie
Fireball The Log Dart Goblin
Fireball The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball
Ice Spirit Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Spear Goblins Dart Goblin Fireball
Fireball Dart Goblin
The Log Fireball
Fireball Dart Goblin Valkyrie
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Ice Spirit Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log

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