My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Valkyrie Bomb Tower Electro Wizard
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Valkyrie Miner Electro Wizard
Fireball
Bomb Tower Electro Wizard
Poison
Bomb Tower Electro Wizard
Lightning
Valkyrie Bomb Tower Electro Wizard
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Bomb Tower Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Tornado Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Tornado Miner Valkyrie Bomb Tower Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Tornado Miner

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Miner
Valkyrie
Ice Spirit Tornado Electro Wizard
Bomb Tower
Tornado
Valkyrie Poison
Poison
Miner Tornado
Miner
Poison Ice Spirit Electro Wizard
Electro Wizard
Valkyrie Miner

Defense Synergies 1 18

Skeletons
Ice Spirit Bomb Tower Tornado Poison Electro Wizard
Ice Spirit
Skeletons Valkyrie Bomb Tower Tornado Poison Miner Electro Wizard
Valkyrie
Ice Spirit Bomb Tower Tornado Electro Wizard
Bomb Tower
Tornado Skeletons Ice Spirit Valkyrie Electro Wizard
Tornado
Bomb Tower Skeletons Ice Spirit Valkyrie Poison Electro Wizard
Poison
Skeletons Ice Spirit Tornado Electro Wizard
Miner
Ice Spirit
Electro Wizard
Skeletons Ice Spirit Valkyrie Bomb Tower Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Bomb Tower Skeletons Ice Spirit Valkyrie Electro Wizard
Bomb Tower Tornado Skeletons Valkyrie Electro Wizard
Bomb Tower Skeletons Valkyrie Electro Wizard
Valkyrie Bomb Tower Tornado Poison
Tornado Skeletons Valkyrie Bomb Tower Electro Wizard
Tornado Electro Wizard Ice Spirit Bomb Tower Poison
Valkyrie Bomb Tower Poison Electro Wizard
Skeletons Bomb Tower Tornado
Tornado Skeletons Ice Spirit Valkyrie Miner Electro Wizard
Valkyrie Poison Electro Wizard Skeletons Bomb Tower Tornado
Tornado Poison Electro Wizard
Bomb Tower Skeletons Ice Spirit Valkyrie Electro Wizard
Valkyrie Bomb Tower Ice Spirit Tornado Poison Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Tornado Ice Spirit Electro Wizard
Bomb Tower Skeletons Valkyrie Tornado Poison Electro Wizard
Ice Spirit Bomb Tower Valkyrie Tornado Electro Wizard
Valkyrie Bomb Tower Tornado Poison Ice Spirit Electro Wizard
Bomb Tower Tornado Electro Wizard
Valkyrie Bomb Tower Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Electro Wizard
Poison Electro Wizard Valkyrie Bomb Tower Miner
Skeletons Ice Spirit Valkyrie Bomb Tower Electro Wizard
Valkyrie Tornado Electro Wizard
Skeletons Valkyrie
Poison Skeletons Ice Spirit Bomb Tower Tornado Electro Wizard
Skeletons Valkyrie Bomb Tower Electro Wizard
Valkyrie Bomb Tower
Electro Wizard Skeletons Ice Spirit Valkyrie Bomb Tower Tornado Poison
Skeletons
Valkyrie Bomb Tower
Valkyrie Tornado Poison Electro Wizard
Skeletons Valkyrie Bomb Tower
Valkyrie Bomb Tower
Electro Wizard Skeletons Ice Spirit Valkyrie Bomb Tower Tornado Poison
Valkyrie Poison Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Tornado Miner Electro Wizard
Poison Miner
Valkyrie Poison
Poison Valkyrie
Poison Ice Spirit Tornado
Tornado Poison
Poison Ice Spirit Tornado
Poison Miner Tornado
Tornado Poison Electro Wizard
Poison Miner Valkyrie Tornado Electro Wizard
Poison Tornado
Poison Miner
Poison
Poison
Poison
Poison
Tornado Poison
Poison Electro Wizard
Valkyrie Tornado Poison Miner
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Ice Spirit Valkyrie
Poison Miner Tornado Electro Wizard
Tornado Poison Miner
Poison Miner Tornado
Poison Tornado Electro Wizard
Electro Wizard Ice Spirit Poison
Poison Miner
Ice Spirit Poison Electro Wizard
Poison
Electro Wizard Ice Spirit
Poison Tornado Electro Wizard
Poison Miner Valkyrie Electro Wizard
Poison
Tornado Poison
Ice Spirit Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Miner Electro Wizard

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