My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Hog Rider Skeleton Army Miner
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army Executioner Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Skeleton Army Executioner P.E.K.K.A Miner Electro Wizard
Fireball
Hog Rider Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Valkyrie Executioner Electro Wizard
Rocket
Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Executioner P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Miner Valkyrie Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Miner Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Miner Electro Wizard Valkyrie Executioner
Valkyrie
Hog Rider Zap Executioner P.E.K.K.A Electro Wizard
Hog Rider
Zap Valkyrie Executioner Electro Wizard
Skeleton Army
Executioner
Zap Valkyrie Hog Rider P.E.K.K.A Miner
P.E.K.K.A
Zap Electro Wizard Valkyrie Executioner
Miner
Zap Executioner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Valkyrie Hog Rider Miner

Defense Synergies 1 11

Zap
Electro Wizard Valkyrie Skeleton Army Executioner P.E.K.K.A Miner
Valkyrie
Zap Executioner P.E.K.K.A Electro Wizard
Hog Rider
Skeleton Army
Zap Executioner Electro Wizard
Executioner
Zap Valkyrie Skeleton Army
P.E.K.K.A
Zap Valkyrie Electro Wizard
Miner
Zap
Electro Wizard
Zap Valkyrie Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner Electro Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie Executioner Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Executioner Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Zap Valkyrie Executioner Electro Wizard
Electro Wizard Zap Executioner
Zap Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Miner Electro Wizard
Valkyrie Skeleton Army Executioner Electro Wizard Zap
Executioner Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Executioner Zap P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Executioner P.E.K.K.A Electro Wizard
Zap Valkyrie Skeleton Army Executioner Electro Wizard
Zap Valkyrie Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Executioner Miner
Skeleton Army P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army Executioner
Executioner Zap Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Electro Wizard Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Executioner
Valkyrie Skeleton Army Executioner
Skeleton Army Electro Wizard Zap Valkyrie Executioner P.E.K.K.A
Valkyrie Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Executioner Miner Electro Wizard
Miner
Valkyrie
Executioner Zap Valkyrie
Executioner Zap
Executioner
Zap Executioner
Miner Zap
Electro Wizard
Miner Zap Valkyrie Electro Wizard
Zap Executioner
Executioner Miner
Zap
Zap Executioner
Executioner
Zap Executioner Electro Wizard
Zap Valkyrie Miner
Zap
Zap Valkyrie Executioner
Miner Zap Executioner Electro Wizard
Zap Miner
Miner Zap
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap Miner
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Skeleton Army
Zap Executioner Electro Wizard
Miner Valkyrie Executioner Electro Wizard
Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Miner Electro Wizard

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