My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Princess Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Bandit
Giant Snowball
Skeleton Army Witch Miner Princess
Zap
Skeleton Army Witch Princess Bandit
Barbarian Barrel
Valkyrie Skeleton Army Witch Princess Bandit Magic Archer
The Log
Skeleton Army Witch Princess Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Valkyrie Skeleton Army Witch Miner Princess Bandit Magic Archer
Fireball
Skeleton Army Witch Princess Bandit Magic Archer
Poison
Skeleton Army Witch Princess Magic Archer
Lightning
Valkyrie Witch Bandit Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Princess Bandit Valkyrie Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Army Miner Princess Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Witch Bandit Magic Archer
Skeleton Army
Witch
Valkyrie Miner Bandit Mega Knight
Miner
Witch Bandit Magic Archer Mega Knight
Princess
Mega Knight
Bandit
Valkyrie Witch Miner Magic Archer Mega Knight
Magic Archer
Valkyrie Miner Bandit Mega Knight
Mega Knight
Witch Miner Princess Bandit Magic Archer

Defense Synergies 0 15

Valkyrie
Witch Princess Bandit Magic Archer
Skeleton Army
Princess Bandit Magic Archer
Witch
Valkyrie Bandit Mega Knight
Miner
Mega Knight
Princess
Valkyrie Skeleton Army Bandit Mega Knight
Bandit
Valkyrie Skeleton Army Witch Princess Magic Archer Mega Knight
Magic Archer
Valkyrie Skeleton Army Bandit Mega Knight
Mega Knight
Witch Miner Princess Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Skeleton Army Valkyrie Witch Bandit Mega Knight
Skeleton Army Witch Mega Knight Valkyrie Bandit
Skeleton Army Witch Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Princess Mega Knight
Skeleton Army Valkyrie Bandit Magic Archer Mega Knight
Witch Princess Magic Archer
Valkyrie Bandit Magic Archer Mega Knight
Witch Skeleton Army Princess
Skeleton Army Valkyrie Miner Bandit Mega Knight
Valkyrie Skeleton Army Witch Princess Bandit Magic Archer Mega Knight
Witch Princess Magic Archer
Skeleton Army Mega Knight Valkyrie Witch Bandit
Valkyrie Skeleton Army Mega Knight Witch Princess Magic Archer
Skeleton Army Bandit Mega Knight
Skeleton Army Bandit Mega Knight
Mega Knight Valkyrie Skeleton Army Witch
Mega Knight Valkyrie Skeleton Army Witch Bandit Magic Archer
Valkyrie Witch Princess Bandit Magic Archer Mega Knight
Valkyrie Skeleton Army Mega Knight Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch Bandit
Bandit Valkyrie Miner Magic Archer Mega Knight
Skeleton Army Bandit Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Bandit
Valkyrie Skeleton Army Witch Bandit Mega Knight
Witch Princess Magic Archer
Skeleton Army Valkyrie Witch Bandit
Mega Knight Valkyrie Skeleton Army
Mega Knight Valkyrie Skeleton Army Witch Bandit Magic Archer
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Witch Bandit
Valkyrie Skeleton Army Witch Princess Magic Archer Mega Knight
Skeleton Army Witch Valkyrie Magic Archer
Valkyrie Mega Knight Witch Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Valkyrie Bandit
Miner Princess Bandit Magic Archer
Miner Bandit Magic Archer
Valkyrie
Valkyrie Magic Archer Mega Knight
Witch Princess Magic Archer
Witch Princess Magic Archer
Princess Magic Archer
Miner Bandit
Miner Valkyrie Princess Bandit Magic Archer
Princess Magic Archer
Miner Princess Bandit Magic Archer
Princess Bandit Magic Archer
Princess Magic Archer
Witch Princess Bandit Magic Archer
Magic Archer Princess Bandit Mega Knight
Princess Bandit Magic Archer Mega Knight
Valkyrie Witch Miner Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Princess
Valkyrie Witch Princess Magic Archer Mega Knight
Witch
Miner Witch Princess Bandit Magic Archer
Witch Miner Princess Bandit Magic Archer Mega Knight
Miner Bandit Magic Archer
Witch Princess Magic Archer
Witch
Miner Bandit Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Princess Magic Archer
Skeleton Army Witch Princess Bandit Magic Archer
Witch Princess Magic Archer
Miner Valkyrie Princess Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Witch Princess Magic Archer
Witch Princess Magic Archer
Witch Miner Princess Bandit Magic Archer Mega Knight

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