My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Executioner Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Inferno Dragon
Giant Snowball
Minion Horde Skeleton Army Balloon Inferno Dragon
Zap
Minion Horde Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Executioner
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Balloon Executioner Inferno Dragon
Fireball
Minion Horde Wizard Skeleton Army Balloon Executioner Inferno Dragon
Poison
Minion Horde Wizard Skeleton Army Balloon Executioner
Lightning
Valkyrie Wizard Balloon Executioner Inferno Dragon
Rocket
Minion Horde Valkyrie Wizard Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Executioner Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Inferno Dragon Minion Horde Wizard Balloon Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Valkyrie Inferno Dragon Minion Horde

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Golem
Valkyrie
Balloon Wizard Executioner
Wizard
Valkyrie Balloon Golem
Skeleton Army
Balloon
Valkyrie Wizard Executioner Golem
Executioner
Valkyrie Balloon Golem
Golem
Minion Horde Wizard Balloon Executioner
Inferno Dragon

Defense Synergies 0 5

Minion Horde
Valkyrie
Wizard Executioner
Wizard
Valkyrie Skeleton Army
Skeleton Army
Wizard Executioner Inferno Dragon
Balloon
Executioner
Valkyrie Skeleton Army
Golem
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Executioner
Minion Horde Skeleton Army Inferno Dragon Valkyrie Executioner
Minion Horde Skeleton Army Valkyrie Executioner Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Valkyrie
Valkyrie Skeleton Army
Skeleton Army Valkyrie Executioner
Minion Horde Inferno Dragon Wizard Executioner
Valkyrie
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Executioner Wizard
Minion Horde Executioner Inferno Dragon Wizard
Minion Horde Skeleton Army Valkyrie Wizard
Valkyrie Wizard Skeleton Army Executioner Minion Horde
Skeleton Army Inferno Dragon Minion Horde
Minion Horde Skeleton Army Inferno Dragon
Minion Horde Wizard Valkyrie Skeleton Army Executioner
Minion Horde Valkyrie Wizard Skeleton Army Executioner
Valkyrie Wizard Executioner Inferno Dragon
Inferno Dragon
Valkyrie Wizard Skeleton Army Minion Horde Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Wizard Executioner Inferno Dragon
Skeleton Army Minion Horde Valkyrie
Valkyrie Skeleton Army Minion Horde
Minion Horde Valkyrie Skeleton Army Executioner Inferno Dragon
Wizard Executioner Minion Horde
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Inferno Dragon
Minion Horde Valkyrie Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Valkyrie
Skeleton Army Valkyrie
Skeleton Army Minion Horde Valkyrie Wizard Executioner
Wizard Minion Horde Valkyrie Skeleton Army Executioner
Skeleton Army Minion Horde Valkyrie Executioner Inferno Dragon
Valkyrie Executioner Minion Horde Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Executioner
Minion Horde
Valkyrie
Wizard Executioner Minion Horde Valkyrie
Wizard Executioner Minion Horde
Minion Horde Wizard Executioner
Wizard Executioner
Wizard
Minion Horde
Minion Horde Valkyrie Wizard
Wizard Executioner
Executioner
Minion Horde
Minion Horde Wizard Executioner
Minion Horde Wizard Executioner
Minion Horde
Wizard Executioner
Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard Executioner
Minion Horde Inferno Dragon
Wizard Executioner
Wizard
Minion Horde Wizard Executioner
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Skeleton Army
Wizard Executioner
Minion Horde Valkyrie Wizard Executioner
Wizard Executioner
Minion Horde Executioner
Minion Horde
Executioner
Executioner

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