My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Tesla Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Tesla Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Tesla Fireball Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Goblin Barrel
Tesla
Fireball
Arrows Hog Rider
Valkyrie
Hog Rider Goblin Barrel Wizard
Hog Rider
Arrows Fireball Valkyrie Wizard Goblin Barrel
Wizard
Valkyrie Hog Rider
Goblin Barrel
Valkyrie Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 10

Arrows
Tesla Fireball Valkyrie
Tesla
Arrows Fireball Valkyrie Wizard Skeleton Army
Fireball
Arrows Tesla Valkyrie
Valkyrie
Arrows Tesla Fireball Wizard
Hog Rider
Wizard
Tesla Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard
Skeleton Army Tesla Valkyrie
Tesla Skeleton Army Valkyrie
Tesla Skeleton Army Valkyrie
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Tesla Valkyrie
Tesla Arrows Fireball Wizard
Arrows Tesla Fireball Valkyrie
Tesla Skeleton Army
Skeleton Army Tesla Valkyrie
Valkyrie Skeleton Army Arrows Tesla Fireball Wizard
Arrows Tesla Fireball Wizard
Tesla Skeleton Army Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Arrows Tesla
Skeleton Army Tesla
Skeleton Army Tesla Fireball
Tesla Wizard Arrows Fireball Valkyrie Skeleton Army
Arrows Tesla Fireball Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Tesla Fireball
Tesla
Valkyrie Wizard Skeleton Army Arrows Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Fireball
Fireball Arrows Tesla Valkyrie Wizard
Skeleton Army Valkyrie
Valkyrie Skeleton Army Tesla Fireball
Tesla Valkyrie Skeleton Army
Arrows Fireball Wizard Tesla
Skeleton Army Tesla Fireball Valkyrie
Tesla Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Arrows Fireball Valkyrie
Skeleton Army Tesla Fireball Valkyrie Wizard
Wizard Tesla Fireball Valkyrie Skeleton Army
Tesla Skeleton Army Fireball Valkyrie
Arrows Valkyrie Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Skeleton Army
Fireball Arrows Wizard
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball
Fireball
Fireball

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