My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Skeleton Army Witch Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Witch Bandit
Fireball
Wizard Skeleton Army Witch Bandit
Poison
Bats Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Bandit
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Bandit Fireball Valkyrie Freeze Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Bandit Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Bandit
Fireball
Freeze
Valkyrie
Bats Wizard Witch Bandit
Wizard
Valkyrie Bandit
Skeleton Army
Freeze
Fireball
Witch
Valkyrie Bandit
Bandit
Bats Valkyrie Wizard Witch

Defense Synergies 0 16

Bats
Valkyrie Freeze Bandit
Fireball
Valkyrie Freeze Bandit
Valkyrie
Bats Fireball Wizard Freeze Witch Bandit
Wizard
Valkyrie Skeleton Army Freeze Bandit
Skeleton Army
Wizard Freeze Bandit
Freeze
Bats Fireball Valkyrie Wizard Skeleton Army
Witch
Valkyrie Bandit
Bandit
Bats Fireball Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Skeleton Army Bats Valkyrie Witch Bandit
Skeleton Army Witch Bats Valkyrie Freeze Bandit
Skeleton Army Witch Bats Valkyrie Bandit
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Freeze Bats Valkyrie Bandit
Bats Fireball Wizard Freeze Witch
Fireball Valkyrie Bandit
Witch Skeleton Army
Skeleton Army Valkyrie Bandit
Bats Valkyrie Skeleton Army Witch Fireball Wizard Freeze Bandit
Bats Fireball Wizard Witch
Skeleton Army Bats Fireball Valkyrie Wizard Freeze Witch Bandit
Fireball Valkyrie Wizard Skeleton Army Bats Freeze Witch
Skeleton Army Bandit
Skeleton Army Fireball Freeze Bandit
Wizard Bats Fireball Valkyrie Skeleton Army Witch
Fireball Bats Valkyrie Wizard Skeleton Army Witch Bandit
Valkyrie Wizard Freeze Witch Bats Fireball Bandit
Valkyrie Wizard Skeleton Army Bats Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch Bandit
Fireball Bandit Valkyrie Wizard
Skeleton Army Bandit Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Fireball Bandit
Valkyrie Skeleton Army Witch Bandit
Fireball Wizard Bats Freeze Witch
Skeleton Army Bats Fireball Valkyrie Witch Bandit
Valkyrie Skeleton Army
Freeze Bats Fireball Valkyrie Skeleton Army Witch Bandit
Witch Skeleton Army
Bats Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Witch Bandit
Wizard Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Fireball Valkyrie Freeze
Bats Valkyrie Fireball Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze Bandit
Fireball Bandit
Fireball Bandit
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Bats Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard Bandit
Bats Fireball
Fireball Valkyrie Wizard Bandit
Fireball Wizard
Fireball Bandit
Fireball Freeze Bandit
Fireball
Fireball Wizard Witch Bandit
Fireball Wizard Bandit
Fireball Freeze
Bats
Fireball Wizard Bandit
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Freeze Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch Bandit
Fireball Wizard Witch Bandit
Fireball Bandit
Bats Fireball Wizard Witch
Bats Fireball Wizard Freeze Witch
Fireball
Fireball Wizard Bandit
Fireball Freeze
Fireball Wizard
Bats Fireball Skeleton Army Freeze Witch Bandit
Fireball Wizard Witch
Freeze
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Bats Fireball Freeze Witch
Bats Fireball Witch
Fireball Freeze Witch Bandit

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