My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bats Archers Hog Rider Skeleton Army Inferno Dragon Lumberjack
Zap
Bats Archers Skeleton Army Inferno Dragon
Barbarian Barrel
Archers Valkyrie Skeleton Army Lumberjack
The Log
Archers Hog Rider Skeleton Army Lumberjack
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Valkyrie Hog Rider Skeleton Army Inferno Dragon Lumberjack
Fireball
Archers Hog Rider Skeleton Army Inferno Dragon Lumberjack
Poison
Bats Archers Skeleton Army
Lightning
Valkyrie Inferno Dragon Lumberjack
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Skeleton Army Valkyrie Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Skeleton Army

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Inferno Dragon Lumberjack
Zap
Hog Rider Bats Archers Valkyrie Lumberjack
Archers
Valkyrie Zap Hog Rider Inferno Dragon Lumberjack
Valkyrie
Bats Archers Hog Rider Lumberjack Zap
Hog Rider
Bats Zap Valkyrie Archers Lumberjack
Skeleton Army
Inferno Dragon
Bats Archers
Lumberjack
Valkyrie Bats Zap Archers Hog Rider

Defense Synergies 1 14

Bats
Zap Valkyrie Inferno Dragon Lumberjack
Zap
Bats Archers Valkyrie Skeleton Army Inferno Dragon Lumberjack
Archers
Valkyrie Zap Skeleton Army Lumberjack
Valkyrie
Archers Bats Zap Lumberjack
Hog Rider
Skeleton Army
Zap Archers Inferno Dragon Lumberjack
Inferno Dragon
Bats Zap Skeleton Army
Lumberjack
Bats Zap Archers Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Inferno Dragon Lumberjack Bats Zap Valkyrie
Skeleton Army Lumberjack Bats Archers Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Bats Valkyrie
Valkyrie Skeleton Army Lumberjack
Skeleton Army Bats Zap Archers Valkyrie Lumberjack
Bats Inferno Dragon Zap Archers
Zap Valkyrie
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Archers Valkyrie Lumberjack
Bats Archers Valkyrie Skeleton Army Zap Lumberjack
Inferno Dragon Bats Zap Archers
Skeleton Army Lumberjack Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Inferno Dragon Lumberjack
Bats Valkyrie Skeleton Army Lumberjack
Bats Zap Archers Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Bats Archers Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Skeleton Army Bats Archers Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Archers
Zap Archers Valkyrie Inferno Dragon Lumberjack
Skeleton Army Lumberjack Bats Zap Valkyrie
Valkyrie Skeleton Army Lumberjack Bats Zap
Valkyrie Skeleton Army Inferno Dragon Lumberjack
Bats Zap Archers
Skeleton Army Bats Archers Valkyrie Lumberjack
Valkyrie Skeleton Army Inferno Dragon Lumberjack
Zap Bats Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Valkyrie Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Lumberjack
Archers Valkyrie Skeleton Army
Skeleton Army Bats Zap Archers Valkyrie Inferno Dragon Lumberjack
Bats Valkyrie Zap Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Bats Zap
Archers
Zap
Zap
Bats Lumberjack
Zap Valkyrie
Zap Archers
Zap
Zap
Bats
Zap Archers
Zap Valkyrie
Zap
Zap Valkyrie
Inferno Dragon
Zap
Zap
Zap
Bats Zap Archers
Zap Bats
Zap
Zap
Zap Bats Archers Skeleton Army
Zap Archers
Valkyrie Lumberjack
Zap
Zap
Zap Bats
Bats Zap
Zap

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