My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Witch
The Log
Fire Spirit Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Fireball
Elite Barbarians Witch
Poison
Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Mini P.E.K.K.A Valkyrie Giant Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Mini P.E.K.K.A Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Mini P.E.K.K.A Giant
Elite Barbarians
Valkyrie Rage Fire Spirit
Mini P.E.K.K.A
Giant Fire Spirit Valkyrie Rage
Valkyrie
Fire Spirit Elite Barbarians Mini P.E.K.K.A Giant Witch
Giant
Mini P.E.K.K.A Rage Fire Spirit Valkyrie Rocket Witch
Rocket
Giant
Rage
Elite Barbarians Giant Witch Mini P.E.K.K.A
Witch
Rage Valkyrie Giant

Defense Synergies 1 6

Fire Spirit
Mini P.E.K.K.A Valkyrie
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Elite Barbarians Valkyrie Witch
Valkyrie
Elite Barbarians Fire Spirit Mini P.E.K.K.A Witch
Giant
Rocket
Rage
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Rocket Witch Fire Spirit Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Witch Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie Rocket
Fire Spirit Valkyrie
Rocket Fire Spirit Witch
Rocket Valkyrie
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Fire Spirit Mini P.E.K.K.A Valkyrie
Valkyrie Witch
Witch
Mini P.E.K.K.A Fire Spirit Elite Barbarians Valkyrie Rocket Witch
Fire Spirit Valkyrie Rocket Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A
Rocket Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Elite Barbarians Valkyrie Witch
Valkyrie Witch Fire Spirit
Mini P.E.K.K.A Elite Barbarians
Valkyrie Fire Spirit Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Elite Barbarians Witch
Elite Barbarians Mini P.E.K.K.A Valkyrie Rocket
Elite Barbarians Mini P.E.K.K.A Valkyrie Rocket Witch
Mini P.E.K.K.A Valkyrie Rocket Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Rocket Witch
Mini P.E.K.K.A Rocket Elite Barbarians Valkyrie Witch
Mini P.E.K.K.A Elite Barbarians Valkyrie
Rocket Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Witch
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Rocket Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Rocket Valkyrie Witch
Valkyrie Witch
Elite Barbarians Witch Mini P.E.K.K.A Valkyrie Rocket
Valkyrie Elite Barbarians Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Valkyrie Rocket
Rocket Fire Spirit Valkyrie
Fire Spirit Rocket Witch
Fire Spirit Witch
Fire Spirit
Rocket Fire Spirit Elite Barbarians Mini P.E.K.K.A
Rocket Valkyrie
Fire Spirit Rocket
Rocket Fire Spirit Elite Barbarians
Rocket
Elite Barbarians
Rocket Witch
Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Fire Spirit Valkyrie Witch
Rocket
Rocket
Rocket
Rocket
Fire Spirit Valkyrie Witch
Witch
Witch
Witch
Rocket
Elite Barbarians Fire Spirit Witch
Rocket Witch
Elite Barbarians Mini P.E.K.K.A
Rocket
Rocket
Rocket
Fire Spirit Rocket Witch
Rocket Fire Spirit Witch
Mini P.E.K.K.A Valkyrie Rocket
Rocket
Elite Barbarians
Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch

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