My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel
The Log
Hog Rider Goblin Barrel
Earthquake
Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Hog Rider Goblin Barrel
Fireball
Hog Rider Inferno Tower Goblin Barrel
Poison
Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Fireball Valkyrie Hog Rider Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Fireball

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Goblin Barrel
Fireball
Arrows Hog Rider The Log
Valkyrie
Hog Rider Goblin Barrel
Hog Rider
Arrows Fireball Valkyrie The Log Rocket Goblin Barrel
Inferno Tower
Rocket
Hog Rider
Goblin Barrel
Valkyrie Arrows Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 2 8

Arrows
Fireball Valkyrie Inferno Tower
Fireball
The Log Arrows Valkyrie Inferno Tower
Valkyrie
Arrows Fireball Inferno Tower The Log
Hog Rider
Inferno Tower
The Log Arrows Fireball Valkyrie
Rocket
The Log
Goblin Barrel
The Log
Fireball Inferno Tower Valkyrie Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Valkyrie Inferno Tower The Log
Inferno Tower Valkyrie The Log
Inferno Tower Rocket Valkyrie
Inferno Tower Valkyrie
Arrows Fireball Valkyrie Rocket The Log
Arrows Fireball The Log Valkyrie
Inferno Tower Rocket Arrows Fireball
Rocket Arrows Fireball Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower
Valkyrie Arrows Fireball The Log
Arrows Inferno Tower Fireball
Inferno Tower Fireball Valkyrie Rocket The Log
Fireball Valkyrie Rocket Arrows The Log
Inferno Tower
Inferno Tower Rocket Fireball The Log
Arrows Fireball Valkyrie Inferno Tower
Arrows Fireball Valkyrie The Log
Arrows Valkyrie The Log Fireball
Inferno Tower
Valkyrie Arrows Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower
Fireball Arrows Valkyrie Rocket The Log
Valkyrie Inferno Tower Rocket The Log
Valkyrie Rocket Fireball Inferno Tower The Log
Inferno Tower Valkyrie
Arrows Fireball Rocket
Rocket Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Rocket Fireball Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower
Rocket Arrows Fireball Valkyrie The Log
Rocket Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Inferno Tower Fireball Valkyrie Rocket The Log
Arrows Valkyrie Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Rocket The Log
Arrows Fireball The Log
Rocket Arrows Fireball The Log
Arrows Fireball Valkyrie Rocket The Log
Fireball Rocket Arrows Valkyrie The Log
Arrows Fireball Rocket
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Rocket Fireball
Rocket Arrows Fireball Valkyrie The Log
Fireball Arrows Rocket
Rocket Fireball The Log
Arrows Fireball Rocket
Arrows Fireball The Log
Rocket Arrows Fireball The Log
Arrows Fireball Rocket The Log
Arrows Fireball Rocket
Rocket
Rocket Arrows Fireball The Log
Rocket Arrows Fireball Valkyrie The Log
Rocket Fireball The Log
Rocket Arrows Fireball
Rocket The Log
Rocket Arrows Fireball The Log
Arrows The Log Fireball Valkyrie
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Rocket Arrows The Log
Arrows Fireball
Rocket Fireball
Fireball
Arrows Fireball Rocket The Log
Rocket Arrows Fireball
Rocket Arrows Fireball The Log
Fireball Rocket
Fireball Rocket Arrows
Arrows The Log Fireball
Fireball Valkyrie Rocket
Arrows The Log Fireball
Rocket Arrows Fireball
Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log

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