My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Giant Wizard Elixir Collector Three Musketeers Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Three Musketeers Miner
Giant Snowball
Battle Ram Three Musketeers Miner
Zap
Battle Ram Three Musketeers
Barbarian Barrel
Valkyrie Battle Ram Wizard Three Musketeers Royal Ghost
The Log
Battle Ram Three Musketeers
Earthquake
Elixir Collector
Arrows
Royal Delivery
Valkyrie Battle Ram Wizard Three Musketeers Miner Royal Ghost
Fireball
Battle Ram Wizard Elixir Collector Three Musketeers
Poison
Wizard Elixir Collector Three Musketeers
Lightning
Valkyrie Battle Ram Wizard Elixir Collector Three Musketeers
Rocket
Valkyrie Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Elixir Collector Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Royal Ghost Valkyrie Battle Ram Giant Wizard Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Royal Ghost Valkyrie Battle Ram

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Battle Ram Giant Wizard Three Musketeers Royal Ghost
Battle Ram
Valkyrie Three Musketeers Royal Ghost
Giant
Miner Valkyrie Wizard Three Musketeers Royal Ghost
Wizard
Valkyrie Giant Miner Royal Ghost
Elixir Collector
Three Musketeers
Valkyrie Battle Ram Giant Miner Royal Ghost
Miner
Giant Wizard Three Musketeers Royal Ghost
Royal Ghost
Valkyrie Battle Ram Giant Wizard Three Musketeers Miner

Defense Synergies 0 2

Valkyrie
Wizard
Battle Ram
Giant
Wizard
Valkyrie Royal Ghost
Elixir Collector
Three Musketeers
Miner
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Valkyrie Three Musketeers
Three Musketeers Valkyrie
Three Musketeers Valkyrie
Valkyrie
Valkyrie Royal Ghost
Three Musketeers Wizard
Valkyrie
Three Musketeers
Valkyrie Miner Royal Ghost
Valkyrie Wizard Royal Ghost
Three Musketeers Wizard
Valkyrie Wizard Three Musketeers
Valkyrie Wizard Three Musketeers Royal Ghost
Three Musketeers
Three Musketeers
Wizard Three Musketeers Valkyrie
Valkyrie Wizard Three Musketeers Royal Ghost
Valkyrie Wizard Royal Ghost
Three Musketeers
Valkyrie Wizard Royal Ghost

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Ghost
Valkyrie Wizard Miner Royal Ghost
Valkyrie
Valkyrie
Valkyrie Three Musketeers
Wizard Three Musketeers
Valkyrie
Valkyrie
Valkyrie
Three Musketeers
Valkyrie
Valkyrie
Valkyrie Wizard Three Musketeers
Wizard Valkyrie Three Musketeers
Valkyrie Three Musketeers
Valkyrie Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Miner Royal Ghost
Miner
Valkyrie
Wizard Valkyrie
Wizard
Wizard
Wizard
Miner Wizard
Three Musketeers
Miner Valkyrie Wizard
Wizard
Three Musketeers Miner
Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Wizard Three Musketeers
Valkyrie Wizard Miner
Wizard
Valkyrie Wizard
Miner Wizard Royal Ghost
Wizard Miner
Miner
Wizard
Wizard
Wizard Miner
Wizard
Wizard Three Musketeers
Miner Valkyrie Wizard Three Musketeers
Wizard
Three Musketeers
Miner Royal Ghost

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