My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Ice Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Bowler Ice Wizard Electro Wizard
Fireball
Bowler Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Valkyrie Bowler Ice Wizard Electro Wizard
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Bowler The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Poison Bowler Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Ice Wizard Valkyrie Poison Electro Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Ice Wizard Valkyrie

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Electro Wizard
Rage
Electro Wizard
Poison
Bowler The Log Mega Knight
Bowler
Poison The Log Ice Wizard Electro Wizard
The Log
Poison Bowler Mega Knight
Ice Wizard
Bowler
Electro Wizard
Valkyrie Rage Bowler Mega Knight
Mega Knight
Poison The Log Electro Wizard

Defense Synergies 1 15

Valkyrie
Bowler The Log Ice Wizard Electro Wizard
Rage
Poison
The Log Ice Wizard Electro Wizard Mega Knight
Bowler
The Log Valkyrie Ice Wizard Electro Wizard
The Log
Bowler Valkyrie Poison Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Valkyrie Poison Bowler The Log Mega Knight
Electro Wizard
Valkyrie Poison Bowler The Log Mega Knight
Mega Knight
Poison The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie The Log Electro Wizard
Valkyrie The Log Ice Wizard Electro Wizard Mega Knight
Bowler Mega Knight Valkyrie Ice Wizard Electro Wizard
Valkyrie Bowler Ice Wizard Electro Wizard Mega Knight
Valkyrie Poison Bowler The Log Mega Knight
Bowler The Log Valkyrie Ice Wizard Electro Wizard Mega Knight
Electro Wizard Poison Ice Wizard
Bowler Valkyrie Poison The Log Electro Wizard Mega Knight
Ice Wizard
Valkyrie Bowler Ice Wizard Electro Wizard Mega Knight
Valkyrie Poison Ice Wizard Electro Wizard Bowler The Log Mega Knight
Poison Ice Wizard Electro Wizard
Bowler Mega Knight Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie Bowler Mega Knight Poison The Log Electro Wizard
Electro Wizard Mega Knight
Bowler The Log Electro Wizard Mega Knight
Mega Knight Valkyrie Poison Bowler Electro Wizard
Mega Knight Valkyrie Bowler The Log Ice Wizard Electro Wizard
Valkyrie Poison The Log Bowler Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Valkyrie Bowler Mega Knight Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Bowler Electro Wizard
Poison Electro Wizard Valkyrie Bowler The Log Mega Knight
Mega Knight Valkyrie Bowler The Log Electro Wizard
Valkyrie Bowler Mega Knight The Log Electro Wizard
Valkyrie Bowler Mega Knight
Poison Ice Wizard Electro Wizard
Valkyrie Bowler Ice Wizard Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Poison The Log
Mega Knight Valkyrie Bowler
Mega Knight Valkyrie Poison Bowler The Log Electro Wizard
Bowler Mega Knight Valkyrie
Valkyrie Bowler Mega Knight
Electro Wizard Valkyrie Poison Bowler The Log
Valkyrie Poison Bowler Mega Knight The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie The Log
Poison Bowler The Log Ice Wizard Electro Wizard
Poison The Log
Valkyrie Poison The Log
Poison Valkyrie Bowler The Log Mega Knight
Poison Ice Wizard
Poison Bowler The Log
Poison The Log Bowler Ice Wizard
Poison The Log
Poison Bowler Electro Wizard
Poison Valkyrie Bowler The Log Electro Wizard
Poison
Poison Bowler The Log
Poison
Poison The Log
Poison Bowler The Log
Poison Bowler The Log Mega Knight
Poison
Poison Bowler The Log Electro Wizard Mega Knight
Valkyrie Poison Bowler The Log Mega Knight
Poison Bowler The Log Mega Knight
Poison
Bowler The Log
Poison The Log
Poison The Log Valkyrie Bowler Ice Wizard Mega Knight
Poison The Log Bowler Ice Wizard Electro Wizard
Poison Bowler The Log Mega Knight
Poison The Log
Poison Ice Wizard Electro Wizard
Electro Wizard Poison
Bowler
Poison The Log Mega Knight
Poison Electro Wizard
Mega Knight
Poison Bowler The Log
Electro Wizard
Poison Ice Wizard Electro Wizard
The Log
Poison Valkyrie Bowler Electro Wizard Mega Knight
The Log Poison Bowler
Poison
Mega Knight
Poison Bowler The Log Electro Wizard
Poison Electro Wizard
Poison Bowler The Log Electro Wizard Mega Knight

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