My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Baby Dragon Giant Skeleton P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Furnace Baby Dragon
Zap
Furnace
Barbarian Barrel
Valkyrie Furnace Giant Skeleton Magic Archer
The Log
Furnace Giant Skeleton
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Furnace Baby Dragon Magic Archer
Poison
Furnace Magic Archer
Lightning
Valkyrie Furnace Baby Dragon Magic Archer
Rocket
Valkyrie Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Baby Dragon Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Furnace Baby Dragon Magic Archer Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Giant Skeleton
Valkyrie
Furnace Baby Dragon Giant Skeleton P.E.K.K.A Magic Archer
Furnace
Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A
Rage
Giant Skeleton
Baby Dragon
Valkyrie Furnace Giant Skeleton P.E.K.K.A
Giant Skeleton
Arrows Valkyrie Furnace Rage Baby Dragon Magic Archer
P.E.K.K.A
Arrows Magic Archer Valkyrie Furnace Baby Dragon
Magic Archer
P.E.K.K.A Valkyrie Giant Skeleton

Defense Synergies 0 13

Arrows
Valkyrie Furnace Giant Skeleton P.E.K.K.A
Valkyrie
Arrows Furnace Baby Dragon P.E.K.K.A Magic Archer
Furnace
Arrows Valkyrie Baby Dragon Magic Archer
Rage
Baby Dragon
Valkyrie Furnace Giant Skeleton P.E.K.K.A
Giant Skeleton
Arrows Baby Dragon Magic Archer
P.E.K.K.A
Arrows Valkyrie Baby Dragon
Magic Archer
Valkyrie Furnace Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Magic Archer
P.E.K.K.A Valkyrie Furnace
Furnace P.E.K.K.A Valkyrie Giant Skeleton
P.E.K.K.A Valkyrie Furnace
Arrows Valkyrie Giant Skeleton P.E.K.K.A
Arrows Valkyrie Furnace Baby Dragon Magic Archer
Furnace Arrows Baby Dragon Magic Archer
Arrows Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A Magic Archer
P.E.K.K.A Furnace
Valkyrie Giant Skeleton
Valkyrie Arrows Furnace Baby Dragon Giant Skeleton Magic Archer
Arrows Furnace Baby Dragon Magic Archer
Furnace P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Arrows Furnace Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Furnace
Furnace P.E.K.K.A
Arrows Valkyrie Furnace P.E.K.K.A
Arrows Valkyrie Furnace Baby Dragon Magic Archer
Arrows Valkyrie Furnace Baby Dragon Giant Skeleton Magic Archer
P.E.K.K.A
Valkyrie Arrows Furnace Baby Dragon Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace Giant Skeleton P.E.K.K.A
Arrows Valkyrie Baby Dragon Magic Archer
Giant Skeleton P.E.K.K.A Valkyrie Furnace
Valkyrie Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Valkyrie
Arrows Furnace Baby Dragon Magic Archer
P.E.K.K.A Valkyrie Furnace Giant Skeleton
Giant Skeleton P.E.K.K.A Valkyrie
Giant Skeleton P.E.K.K.A Valkyrie Baby Dragon Magic Archer
P.E.K.K.A
P.E.K.K.A Valkyrie Giant Skeleton
P.E.K.K.A Arrows Valkyrie Giant Skeleton
Giant Skeleton P.E.K.K.A Valkyrie
Valkyrie Furnace Baby Dragon Magic Archer
Valkyrie Furnace Baby Dragon Giant Skeleton P.E.K.K.A Magic Archer
Arrows Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Baby Dragon Giant Skeleton
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Giant Skeleton Magic Archer
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie Furnace Baby Dragon Magic Archer
Arrows Furnace Baby Dragon Magic Archer
Arrows Furnace Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Arrows Valkyrie Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Furnace Baby Dragon Magic Archer
Arrows Furnace Baby Dragon Magic Archer
Magic Archer Arrows Furnace Baby Dragon
Arrows
Arrows Baby Dragon Magic Archer
Arrows Valkyrie Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Arrows
Arrows Baby Dragon
Arrows Valkyrie Furnace Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Furnace Baby Dragon Magic Archer
Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A Giant Skeleton
Arrows Magic Archer
Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Valkyrie Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Giant Skeleton
P.E.K.K.A
Baby Dragon Giant Skeleton Magic Archer
Magic Archer
Baby Dragon Giant Skeleton Magic Archer

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