My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Musketeer Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Witch Electro Wizard
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Valkyrie Skeleton Army Witch Electro Wizard
Fireball
Musketeer Skeleton Army Witch Electro Wizard
Poison
Musketeer Skeleton Army Witch Electro Wizard
Lightning
Musketeer Valkyrie Witch Electro Wizard
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Musketeer Valkyrie Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Musketeer

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Musketeer Valkyrie Witch
Musketeer
Valkyrie Giant Zap
Valkyrie
Musketeer Zap Giant Witch Electro Wizard
Giant
Zap Musketeer Rage Valkyrie Witch Electro Wizard
Rage
Giant Witch Electro Wizard
Skeleton Army
Witch
Rage Zap Valkyrie Giant
Electro Wizard
Zap Valkyrie Giant Rage

Defense Synergies 2 10

Zap
Electro Wizard Musketeer Valkyrie Skeleton Army Witch
Musketeer
Valkyrie Zap Skeleton Army Electro Wizard
Valkyrie
Musketeer Zap Witch Electro Wizard
Giant
Rage
Skeleton Army
Zap Musketeer Electro Wizard
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Musketeer Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Electro Wizard
Skeleton Army Zap Musketeer Valkyrie Witch Electro Wizard
Skeleton Army Witch Musketeer Valkyrie Electro Wizard
Skeleton Army Witch Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Zap Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Zap Witch
Zap Musketeer Valkyrie Electro Wizard
Witch Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Zap Musketeer
Musketeer Zap Witch Electro Wizard
Skeleton Army Zap Musketeer Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Zap Witch Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Zap Electro Wizard
Musketeer Valkyrie Skeleton Army Witch Electro Wizard
Zap Musketeer Valkyrie Skeleton Army Witch Electro Wizard
Zap Valkyrie Witch Musketeer Electro Wizard
Musketeer Electro Wizard
Valkyrie Skeleton Army Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch Electro Wizard
Electro Wizard Zap Musketeer Valkyrie
Skeleton Army Zap Musketeer Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Zap Musketeer Electro Wizard
Musketeer Valkyrie Skeleton Army Witch
Zap Musketeer Witch Electro Wizard
Skeleton Army Musketeer Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army
Zap Electro Wizard Valkyrie Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Valkyrie Witch
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Valkyrie Witch
Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Musketeer Valkyrie
Valkyrie Zap Musketeer Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer Electro Wizard
Musketeer Valkyrie
Zap Valkyrie
Zap Musketeer Witch
Musketeer Witch
Zap
Zap
Musketeer Electro Wizard
Zap Musketeer Valkyrie Electro Wizard
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Witch
Musketeer
Zap Musketeer Electro Wizard
Zap Valkyrie Witch
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie Witch
Witch
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch
Zap Musketeer
Zap Musketeer Witch Electro Wizard
Zap Electro Wizard Musketeer Witch
Zap Musketeer
Zap Electro Wizard
Zap Electro Wizard Musketeer Skeleton Army Witch
Zap Musketeer Witch Electro Wizard
Musketeer Valkyrie Electro Wizard
Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard

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